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The Ninja Quest

broqueeg@iss.dccc.edu



Capture of Ninja DeViL KaZuYa Questing.



[HP=69]:open n

The door is now open.

[HP=69]:sn

Attempting to sneak...

[HP=69]:n

Sneaking...

Crypt, Shadowed Hall

Obvious exits: north, open door south, east, west

[HP=69]:n

Sneaking...

Crypt, Shadowed Hall

Obvious exits: north, south, east, west

[HP=69]:n

Sneaking...

Crypt, Shadowed Hall

Obvious exits: north, south, east, west

[HP=69]:n

Crypt, Shadowed Hall

Obvious exits: north, south, east, west

[HP=69]:n

Crypt, Shadowed Hall

Obvious exits: north, south, east, west

[HP=69]:w

Marble Passage

Obvious exits: west

[HP=71]:sn

Attempting to sneak...

[HP=71]:l w

Marble Passage

    This narrow passageway is made of smooth white marble, polished to a

mirrorlike shine. Your every sound echoes down its length like a thunderclap,

it is so silent here. The passage slopes downwards at a steady angle, heading

into the bowels of the earth.

Obvious exits: east, west

[HP=71]:w

Sneaking...

You hear movement to the west.

Marble Passage

Also here: zombie.

Obvious exits: east, west

[HP=71]:bs zo

*Combat Engaged*

You surprise smack zombie for 43 damage!

The zombie bludgeons you for 4 damage!

You flail at zombie with your steel nunchaku!

You smack zombie for 2 damage!

The zombie swings at you, but you dodge out of the way!

You smack zombie for 8 damage!

You smack zombie for 6 damage!

You smack zombie for 8 damage!

The zombie collapses without a sound.

You gain 70 experience.

*Combat Off*

[HP=67]:sn

Attempting to sneak...

[HP=67]:

Marble Passage

Obvious exits: east, west

[HP=67]:w

Sneaking...

Marble Passage

Obvious exits: east, southwest

[HP=67]:sw

Sneaking...

Marble Passage

Obvious exits: west, northeast

[HP=67]:w

Sneaking...

You hear movement to the west.

Marble Passage, Dead End

Also here: wight.

Obvious exits: east, closed door west

[HP=67]:bs wi

*Combat Engaged*

You surprise smack wight for 47 damage!

The wight slashes you for 13 damage!

[HP=56]:a

*Combat Engaged*

[HP=56]:l wi

wight

This revolting undead creation is a bent, misshapen humanoid with glowing red

points for eyes, and cruelly-hooked claws. Despite its gaunt appearance, you

can see it is powerfully muscled, and moves with the confident speed of a cat.

It appears to be severely wounded.

You flail at wight with your steel nunchaku!

You smack wight for 5 damage!

The wight swipes at you with its claws!

The wight slashes you for 6 damage!

You smack wight for 3 damage!

You smack wight for 7 damage!

You smack wight for 2 damage!

The wight swipes at you with its claws!

You smack wight for 6 damage!

You critically smack wight for 14 damage!

The wight collapses into a broken heap.

You gain 140 experience.

*Combat Off*

[HP=50]:pick w

Your skill fails you this time.

[HP=50]:pick w

Your skill fails you this time.

[HP=50]:pick w

Your skill fails you this time.

[HP=50]:pick w

Your skill fails you this time.

[HP=50]:pick w

Your skill fails you this time.

[HP=50]:pick w

Your skill fails you this time.

[HP=50]:pick w

You successfully unlocked the door.

[HP=50]:open w

The door is now open.

[HP=50]:l w

Marble Passage, Dead End

    This narrow passageway is made of smooth white marble, polished to a

mirrorlike shine. Your every sound echoes down its length like a thunderclap,

it is so silent here. The passage slopes downwards at a steady angle, heading

into the bowels of the earth. The eastern end of the passage terminates in a

thick, iron-banded door.

Obvious exits: north, open door east

[HP=50]:w

Marble Passage, Dead End

Obvious exits: north, open door east

[HP=50]:sn

Attempting to sneak...

[HP=52]:l n

Marble Passage

    This narrow passageway is made of smooth white marble, polished to a

mirrorlike shine. Your every sound echoes down its length like a thunderclap,

it is so silent here. The passage slopes downwards at a steady angle, heading

into the bowels of the earth.

Obvious exits: north, south

[HP=52]:n

Sneaking...

Marble Passage

Obvious exits: north, south

[HP=52]:l n

Marble Passage

    This narrow passageway is made of smooth white marble, polished to a

mirrorlike shine. Your every sound echoes down its length like a thunderclap,

it is so silent here. The passage slopes downwards at a steady angle, heading

into the bowels of the earth.

Obvious exits: south, west

[HP=52]:n

Sneaking...

You hear movement to the north.

Marble Passage

Also here: wight.

Obvious exits: south, west

[HP=52]:bs wi

*Combat Engaged*

You surprise smack wight for 44 damage!

The wight slashes you for 12 damage!

[HP=40]:a

*Combat Engaged*

[HP=40]:l wi

wight

This revolting undead creation is a bent, misshapen humanoid with glowing red

points for eyes, and cruelly-hooked claws. Despite its gaunt appearance, you

can see it is powerfully muscled, and moves with the confident speed of a cat.

It appears to be severely wounded.

You smack wight for 5 damage!

You smack wight for 4 damage!

The wight swipes at you with its claws!

The wight slashes you for 10 damage!

You smack wight for 8 damage!

You smack wight for 6 damage!

You smack wight for 6 damage!

The wight slashes you for 8 damage!

[HP=22]:l wi

wight

This revolting undead creation is a bent, misshapen humanoid with glowing red

points for eyes, and cruelly-hooked claws. Despite its gaunt appearance, you

can see it is powerfully muscled, and moves with the confident speed of a cat.

It appears to be very critically wounded.

You smack wight for 4 damage!

You smack wight for 7 damage!

The wight collapses into a broken heap.

You gain 140 experience.

*Combat Off*

A shade materializes in the room.

[HP=22]:e

There is no exit in that direction!

[HP=22]:s

Marble Passage

Obvious exits: north, south

[HP=22]:rest

You are now resting.

[HP=60 (Resting) ]:hea

Health:    60/91    [65%]

[HP=74 (Resting) ]:sn

Attempting to sneak...

[HP=74]:n

Sneaking...



Marble Passage

Also here: shade.

Obvious exits: south, west

Sneaking...

Marble Passage

Obvious exits: east, west

[HP=74]:l w

An owlbear stomps in from the east.

Marble Chamber

    This room is made of the same smooth white marble as the corridors

connected to it. It is bare except for a large nest of torn and filthy rags in

the far corner. Broken and splintered bones are strewn about at random, nearly

all of them large enough to be those of a humanoid. Large wooden double doors

are set in the western wall.

Also here: owlbear.

Obvious exits: east, closed door west

[HP=76]:w

Sneaking...

ow

Marble Chamber

Also here: owlbear.

Obvious exits: east, closed door west

*Combat Engaged*

You surprise smack owlbear for 37 damage!

The owlbear smashes you for 20 damage!

[HP=56]:a

*Combat Engaged*

[HP=56]:l wi

You do not see wi here!

[HP=56]:l ow

owlbear

This huge, ponderous creature appears to be some sort of cross between a bear

and a bird -- it has a massive, furred body, and the head and beak of an

oversized owl. Although it looks extremely powerful, it does not appear too

quick or perceptive.

It appears to be heavily wounded.

You smack owlbear for 6 damage!

You flail at owlbear with your steel nunchaku!

The owlbear lunges at you, but you dodge out of the way!

[HP=56]:l ow

owlbear

This huge, ponderous creature appears to be some sort of cross between a bear

and a bird -- it has a massive, furred body, and the head and beak of an

oversized owl. Although it looks extremely powerful, it does not appear too

quick or perceptive.

It appears to be heavily wounded.

You flail at owlbear with your steel nunchaku!

You flail at owlbear with your steel nunchaku!

You smack owlbear for 4 damage!

The owlbear claws at you, but you dodge out of the way!

You smack owlbear for 7 damage!

You smack owlbear for 5 damage!

You critically smack owlbear for 17 damage!

The owlbear lunges at you!

You smack owlbear for 4 damage!

You critically smack owlbear for 15 damage!

The owlbear falls to the ground with a heavy thump.

You gain 225 experience.

*Combat Off*

[HP=56]:

Marble Chamber

You notice copper key here.

Obvious exits: east, closed door west

[HP=58]:l copper key

This is a large copper key. Its handle has an eye stamped into it.

[HP=58]:use copper key w

You successfully unlocked the door.

[HP=58]:open w

The door is now open.

[HP=58]:l w

Marble Chamber

    This small, round marble chamber is illuminated by a single glowing crystal

hanging from the ceiling. Its curving wall is broken by three identical

passages, each arrowing off into the darkness.

Obvious exits: east, northeast, southeast

[HP=58]:w

Marble Chamber

Obvious exits: east, northeast, southeast

[HP=58]:l ne

Marble Passage

    This narrow passageway is made of smooth white marble, polished to a

mirrorlike shine. Your every sound echoes down its length like a thunderclap,

it is so silent here. The passage slopes downwards at a steady angle, heading

into the bowels of the earth.

Obvious exits: northeast, southwest

[HP=58]:ne

Marble Passage

Obvious exits: northeast, southwest

[HP=58]:l ne

Large Tomb

    This cavernous chamber's walls are covered with hundreds of intricate

frescoes depicting the turbulent history of Silvermere. The Heroes of

Silvermere can clearly be seen battling against the demonic forces of the

unnamed one. A mammoth stone sarcophagus rests on the floor in the centre of

the chamber, and a small altar stands at its feet. There is a shimmering blue

portal in the far wall.

You notice ebony ninjato here.

Also here: rogue spirit.

Obvious exits: southwest

[HP=58]:ne

Large Tomb

You notice ebony ninjato here.

Also here: rogue spirit.

Obvious exits: southwest

[HP=58]:bow rogue

You bow to rogue spirit.

[HP=58]:ask rogue

The rogue spirit greets you with a bow, saying "Welcome young one. Thy

travels have brought thee far, to find me in this cursed tomb where I am

bound. The dark one was cruel indeed to keep my spirit in this plane after we

were vanquished, but even in defeat there can be hope. I have little left to

offer, save my experiences fighting the unnamed one. My skill is thine to

learn from, and I would gladly train thee to the next level of advancement.

One more thing can I offer you: seek the old one in the heart of the

darkenwood, he alone lived through the Great Wars, and he alone has mastery

enough to provide thee with the necessary learning you shall surely need in

the future."

[HP=58]:get eb

You took ebony ninjato.

[HP=58]:l eb

This straight singled-edged blade is made out of some strange black metal. Its

hilt is forged into the shape of a black pantherm with glowing amber stones for

eyes.

[HP=60]:wear eb

You are now holding ebony ninjato.

[HP=60]:l ro

rogue spirit

Before you stands a tall, lean half-orc, wearing full black ninja armour. Twin

short swords swing by his side, and his hood is pulled low over his eyes.

Despite his unsettling appearance, he manages a short bow at your approach, and

motions you closer.

He appears to be unwounded.

[HP=60]:go portal

You step through the shimmering portal.



This is the map to the Ninja Quest Area.

Map by BroQueeg@iss.dccc.edu

Special Thanks to Fortress of Solitude BBS (215)781-9557



                              Q                E:Entrance to Ninja Quest.

                             /                 O:Owlbear Lair (Copper Key)  

                            #                  Q:Rouge/(Ninja)Quest Spirit

                           /                      and the Ebony Ninjato.

                          #=O-#-#              =:Locked Door

                                |

                                #     #-#-E    

                                |    /

                                #=#-#



The Ninja Quest is not very difficult (if the regeneration hasn't gotten

outta hand and there are more than 4 monsters in each room). The entrance

is what I call a "Safe Room". Any time you get too low in Hit Points, you

can run there to rest (and the monsters won't follow you in there).

The Owlbear is not difficult, it is about the equivelent of 2 half-ogre

bodyguards. Good luck -Queeg 


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