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The Bishops Quest
[HP=83/MA=64]: (Resting) l 

Marble Passage

    This narrow passageway is made of smooth white marble, polished to a

mirrorlike shine. Your every sound echoes down its length like a thunderclap,

it is so silent here. The passage slopes downwards at a steady angle, heading

into the bowels of the earth. 

Obvious exits: east

[HP=83/MA=64]: (Resting) l e

Marble Passage

    This narrow passageway is made of smooth white marble, polished to a

mirrorlike shine. Your every sound echoes down its length like a thunderclap,

it is so silent here. The passage slopes downwards at a steady angle, heading

into the bowels of the earth. 

Also here: fire elemental.

Obvious exits: east, west

[HP=83/MA=64]: (Resting) e

Marble Passage

    This narrow passageway is made of smooth white marble, polished to a

mirrorlike shine. Your every sound echoes down its length like a thunderclap,

it is so silent here. The passage slopes downwards at a steady angle, heading

into the bowels of the earth. 

Also here: fire elemental.

Obvious exits: east, west

[HP=83/MA=64]:e

Marble Passage

    This narrow passageway is made of smooth white marble, polished to a

mirrorlike shine. Your every sound echoes down its length like a thunderclap,

it is so silent here. The passage slopes downwards at a steady angle, heading

into the bowels of the earth. 

Obvious exits: west, northeast, southeast

[HP=83/MA=64]:l se

Marble Passage

    This narrow passageway is made of smooth white marble, polished to a

mirrorlike shine. Your every sound echoes down its length like a thunderclap,

it is so silent here. The passage slopes downwards at a steady angle, heading

into the bowels of the earth. 

Also here: fire elemental.

Obvious exits: northwest, southeast

[HP=83/MA=64]:se

se

Marble Passage

    This narrow passageway is made of smooth white marble, polished to a

mirrorlike shine. Your every sound echoes down its length like a thunderclap,

it is so silent here. The passage slopes downwards at a steady angle, heading

into the bowels of the earth. 

Also here: fire elemental.

Obvious exits: northwest, southeast

[HP=83/MA=64]:Marble Passage

    This narrow passageway is made of smooth white marble, polished to a

mirrorlike shine. Your every sound echoes down its length like a thunderclap,

it is so silent here. The passage slopes downwards at a steady angle, heading

into the bowels of the earth. 

Obvious exits: east, northwest

[HP=83/MA=64]:l e

Marble Passage

    This narrow passageway is made of smooth white marble, polished to a

mirrorlike shine. Your every sound echoes down its length like a thunderclap,

it is so silent here. The passage slopes downwards at a steady angle, heading

into the bowels of the earth. 

Obvious exits: west, northeast

[HP=83/MA=64]:e

Marble Passage

    This narrow passageway is made of smooth white marble, polished to a

mirrorlike shine. Your every sound echoes down its length like a thunderclap,

it is so silent here. The passage slopes downwards at a steady angle, heading

into the bowels of the earth. 

l ne

Obvious exits: west, northeast

Marble Passage

    This narrow passageway is made of smooth white marble, polished to a

mirrorlike shine. Your every sound echoes down its length like a thunderclap,

it is so silent here. The passage slopes downwards at a steady angle, heading

into the bowels of the earth. 

Obvious exits: southeast, southwest

[HP=83/MA=64]:ne

Marble Passage

    This narrow passageway is made of smooth white marble, polished to a

mirrorlike shine. Your every sound echoes down its length like a thunderclap,

it is so silent here. The passage slopes downwards at a steady angle, heading

into the bowels of the earth. 

Obvious exits: southeast, southwest

l se

Marble Passage

    This narrow passageway is made of smooth white marble, polished to a

mirrorlike shine. Your every sound echoes down its length like a thunderclap,

it is so silent here. The passage slopes downwards at a steady angle, heading

into the bowels of the earth. 

Obvious exits: northeast, northwest

[HP=83/MA=66]:se

e

Marble Passage

    This narrow passageway is made of smooth white marble, polished to a

mirrorlike shine. Your every sound echoes down its length like a thunderclap,

it is so silent here. The passage slopes downwards at a steady angle, heading

into the bowels of the earth. 

Obvious exits: northeast, northwest

Marble Passage

    This narrow passageway is made of smooth white marble, polished to a

mirrorlike shine. Your every sound echoes down its length like a thunderclap,

it is so silent here. The passage slopes downwards at a steady angle, heading

into the bowels of the earth. 

Also here: frost serpent, fire elemental.

Obvious exits: northeast, southwest

[HP=83/MA=66]:NE

Marble Passage

    This narrow passageway is made of smooth white marble, polished to a

mirrorlike shine. Your every sound echoes down its length like a thunderclap,

it is so silent here. The passage slopes downwards at a steady angle, heading

into the bowels of the earth. 

Also here: frost serpent, fire elemental.

Obvious exits: northeast, southwest

[HP=83/MA=66]:NE



��Blue Boy Has Just Logged Off The System��

The frost serpent bites you for 7 damage!

The fire elemental reaches out for you!

Marble Passage

    This narrow passageway is made of smooth white marble, polished to a

mirrorlike shine. Your every sound echoes down its length like a thunderclap,

it is so silent here. The passage slopes downwards at a steady angle, heading

into the bowels of the earth. 

Obvious exits: east, northwest, southwest

fire elemental walks into the room from the southwest.

[HP=76/MA=66]:strk f

*Combat Engaged*

[HP=76/MA=66]:You cast stonestrike on fire elemental for 15 damage!

The fire elemental sears you for 6 damage!

[HP=70/MA=61]:

Marble Passage

Also here: fire elemental.

Obvious exits: east, northwest, southwest

[HP=70/MA=61]:exp

Exp: 274683 Level: 10 Exp needed for next level: 0 (271360) [101%]

[HP=70/MA=61]:l fire

fire elemental

This flickering, fiery shape holds a roughly humanoid form. It moves about with

a quiet roaring sound, and as it approaches you it reaches out with a flaming

limb to strike you. 

It appears to be moderately wounded.

[HP=70/MA=61]:growl

You growl.

[HP=70/MA=61]:

Marble Passage

Also here: fire elemental.

Obvious exits: east, northwest, southwest

[HP=70/MA=61]:You cast stonestrike on fire elemental for 19 damage!

The fire elemental sears you for 7 damage!

 [HP=63/MA=56]:l fire

fire elemental

This flickering, fiery shape holds a roughly humanoid form. It moves about with

a quiet roaring sound, and as it approaches you it reaches out with a flaming

limb to strike you. 

It appears to be heavily wounded.

You cast stonestrike on fire elemental for 22 damage!

The fire elemental envelops you in flames!

You are on fire!

Marble Passage

Also here: fire elemental.

Obvious exits: east, northwest, southwest

[HP=59/MA=51]:l e

Marble Chamber

    This room is made of the same smooth white marble as the corridors

connected to it. It is bare except for a large nest of torn and filthy rags in

the far corner. Broken and splintered bones are strewn about at random, nearly

all of them large enough to be those of a humanoid. Large wooden double doors

are set in the eastern wall. 

You notice 13 gold crowns, bone charm, bone key, 2 hardened leather boots, 2

hard leather gauntlets, greatcloak, buckler shield, 2 rigid leather pants, hard

leather helm, glowing warhammer, 2 rigid leather tunic, skullcap here.

Also here: fire elemental, two-headed hydra, frost serpent.

Obvious exits: closed door east, west

You cast stonestrike on fire elemental for 25 damage!

The fire elemental dissipates!

You gain 100 experience.

*Combat Off*

[HP=59/MA=46]:

Marble Passage

Obvious exits: east, northwest, southwest

[HP=59/MA=46]:rest

[HP=57/MA=46]:You are now resting.

Marble Passage

Obvious exits: east, northwest, southwest

[HP=83/MA=66]: (Resting) skin

You attempt to cast barkskin, but fail.

[HP=83/MA=61]:skin

You have already cast a spell this round!

[HP=83/MA=61]:

Marble Passage

Obvious exits: east, northwest, southwest

[HP=83/MA=61]:skin

You cast barkskin on yourself!

You feel tough!

 [HP=83/MA=56]:rcol

You cast resist cold at Techno, surrounding him with a pale blue glow.

You feel resistant to cold!

[HP=83/MA=50]:l e

Marble Chamber

    This room is made of the same smooth white marble as the corridors

connected to it. It is bare except for a large nest of torn and filthy rags in

the far corner. Broken and splintered bones are strewn about at random, nearly

all of them large enough to be those of a humanoid. Large wooden double doors

are set in the eastern wall. 

You notice 13 gold crowns, bone charm, bone key, 2 hardened leather boots, 2

hard leather gauntlets, greatcloak, buckler shield, 2 rigid leather pants, hard

leather helm, glowing warhammer, 2 rigid leather tunic, skullcap here.

Also here: fire elemental, two-headed hydra, frost serpent.

Obvious exits: closed door east, west

[HP=83/MA=50]:st

Name: Techno Treeman                   Lives/CP:      5/1    

Race: Dwarf       Exp: 274783          Perception:     58

Class: Druid      Level: 10            Stealth:         0

Hits:    83/83    Armour Class:  10/1  Thievery:        0

Mana:    50/66    Spellcasting: 75     Traps:           0

                                       Picklocks:       0

Strength:  70     Agility: 60          Tracking:        0

Intellect: 60     Health:  70          Martial Arts:    6

Wisdom:    62     Charm:   40          MagicRes:       83

You feel tough!

You feel resistant to cold!

[HP=83/MA=50]:e

Marble Chamber

    This room is made of the same smooth white marble as the corridors

connected to it. It is bare except for a large nest of torn and filthy rags in

the far corner. Broken and splintered bones are strewn about at random, nearly

all of them large enough to be those of a humanoid. Large wooden double doors

are set in the eastern wall. 

You notice 13 gold crowns, bone charm, bone key, 2 hardened leather boots, 2

hard leather gauntlets, greatcloak, buckler shield, 2 rigid leather pants, hard

leather helm, glowing warhammer, 2 rigid leather tunic, skullcap here.

Also here: fire elemental, two-headed hydra, frost serpent.

Obvious exits: closed door east, west

[HP=83/MA=50]:g glow

 g pant

 g helm

 g tun

You took glowing warhammer.

 g charm

You took rigid leather pants.

You took hard leather helm.

You took rigid leather tunic.

You took bone charm.

[HP=83/MA=50]:g l

You took rigid leather tunic.

[HP=83/MA=50]:

Marble Chamber

You notice 13 gold crowns, bone key, 2 hardened leather boots, 2 hard leather

gauntlets, greatcloak, buckler shield, rigid leather pants, skullcap here.

Also here: fire elemental, two-headed hydra, frost serpent.

Obvious exits: closed door east, west

[HP=83/MA=50]:g bu

The fire elemental sears you for 13 damage!

The two-headed hydra snaps at you with its teeth!

The frost serpent lunges at you!

You took buckler shield.

[HP=70/MA=50]:g sk

You took skullcap.

[HP=70/MA=50]:g gre

You took greatcloak.

[HP=70/MA=50]:g lea

You took rigid leather pants.

[HP=70/MA=50]:g lea

You took hard leather gauntlets.

[HP=70/MA=50]:g go

The fire elemental reaches out for you!

The two-headed hydra snaps at you with its teeth!

Frost serpent fires a frost jet at you for 4 damage!

You picked up 13 gold crowns

[HP=68/MA=50]:g lea

You took hard leather gauntlets.

[HP=68/MA=50]:w

Marble Passage

    This narrow passageway is made of smooth white marble, polished to a

mirrorlike shine. Your every sound echoes down its length like a thunderclap,

it is so silent here. The passage slopes downwards at a steady angle, heading

into the bowels of the earth. 

Obvious exits: east, northwest, southwest

[HP=68/MA=50]:

Marble Passage

Obvious exits: east, northwest, southwest

[HP=68/MA=50]:rest

You are now resting.

[HP=68/MA=50]: (Resting) 

Obvious exits: east, northwest, southwest

frost serpent walks into the room from the east.

[HP=68/MA=50]: (Resting) i

You are carrying 13 gold crowns, rigid leather pants (Legs), 2 rigid leather

pants, glowing warhammer, hard leather helm, 2 rigid leather tunic, bone charm,

buckler shield, skullcap, greatcloak, 2 hard leather gauntlets

You have the following keys: bone key.

Wealth: 1300 copper farthings

Encumberance: 1899/4032 - Medium

Frost serpent fires a frost jet at you for 16 damage!

[HP=58/MA=50]:strk f

fire elemental walks into the room from the east.

*Combat Engaged*

[HP=58/MA=50]:

Marble Passage

Also here: frost serpent, fire elemental.

Obvious exits: east, northwest, southwest

[HP=58/MA=50]:l sw

Marble Passage

    This narrow passageway is made of smooth white marble, polished to a

mirrorlike shine. Your every sound echoes down its length like a thunderclap,

it is so silent here. The passage slopes downwards at a steady angle, heading

into the bowels of the earth. 

Also here: frost serpent.

Obvious exits: northeast, southwest

[HP=58/MA=50]:You cast stonestrike on frost serpent for 22 damage!

Frost serpent fires a frost jet at you for 15 damage!

The fire elemental sears you for 6 damage!

[HP=45/MA=50]:mend

*Combat Off*

You cast mend on Techno, regenerating 5 damage!

[HP=50/MA=46]:strk fr

*Combat Engaged*

[HP=50/MA=46]:l fr

frost serpent

This eight foot snake is completely white, save for its slitted yellow eyes.

Its black tongue flicks in and out rapidly, and it slithers towards you. 

It appears to be moderately wounded.

[HP=50/MA=46]:

Marble Passage

Also here: frost serpent, fire elemental.

Obvious exits: east, northwest, southwest

[HP=50/MA=46]:i

You are carrying 13 gold crowns, rigid leather pants (Legs), 2 rigid leather

pants, glowing warhammer, hard leather helm, 2 rigid leather tunic, bone charm,

buckler shield, skullcap, greatcloak, 2 hard leather gauntlets

You have the following keys: bone key.

Wealth: 1300 copper farthings

Encumberance: 1899/4032 - Medium

[HP=50/MA=46]:You cast stonestrike on frost serpent for 16 damage!

Frost serpent fires a frost jet at you for 5 damage!

The fire elemental sears you for 6 damage!

[HP=42/MA=41]:arm l

*Combat Off*

You are now wearing hard leather helm.

[HP=42/MA=41]:arm l

You are now wearing rigid leather tunic.

[HP=42/MA=41]:arm l

You are now wearing hard leather gauntlets.

[HP=42/MA=41]:mend

You cast mend on Techno, regenerating 10 damage!

[HP=52/MA=37]:strm fr

You say "strm fr"

[HP=52/MA=37]:l fr

Frost serpent fires a frost jet at you for 5 damage!

The fire elemental reaches out for you!

frost serpent

This eight foot snake is completely white, save for its slitted yellow eyes.

Its black tongue flicks in and out rapidly, and it slithers towards you. 

It appears to be heavily wounded.

[HP=50/MA=37]:strk fr

*Combat Engaged*

[HP=50/MA=37]:

Marble Passage

Also here: frost serpent, fire elemental.

Obvious exits: east, northwest, southwest

[HP=50/MA=37]:l fr

frost serpent

This eight foot snake is completely white, save for its slitted yellow eyes.

Its black tongue flicks in and out rapidly, and it slithers towards you. 

It appears to be heavily wounded.

You cast stonestrike on frost serpent for 16 damage!

The frost serpent bites you for 8 damage!

The fire elemental reaches out for you!

[HP=42/MA=32]:mend

*Combat Off*

You cast mend on Techno, regenerating 6 damage!

[HP=48/MA=28]:strk fr

*Combat Engaged*

[HP=48/MA=28]:i

You are carrying 13 gold crowns, rigid leather pants (Legs), hard leather helm

(Head), rigid leather tunic (Torso), hard leather gauntlets (Hands), 2 rigid

leather pants, glowing warhammer, rigid leather tunic, bone charm, buckler

shield, skullcap, greatcloak, hard leather gauntlets

You have the following keys: bone key.

Wealth: 1300 copper farthings

Encumberance: 1899/4032 - Medium

[HP=48/MA=28]:You cast stonestrike on frost serpent for 27 damage!

The frost serpent curls up and dies.

You gain 100 experience.

*Combat Off*

The fire elemental reaches out for you!

[HP=48/MA=23]:

Marble Passage

Also here: fire elemental.

Obvious exits: east, northwest, southwest

[HP=48/MA=23]:arm gl

You are now holding glowing warhammer.

[HP=48/MA=23]:a f

*Combat Engaged*

[HP=48/MA=23]:

Marble Passage

Also here: fire elemental.

Obvious exits: east, northwest, southwest

You smash fire elemental for 5 damage!

The fire elemental sears you for 5 damage!

[HP=43/MA=23]:

Marble Passage

Also here: fire elemental.

Obvious exits: east, northwest, southwest

 [HP=43/MA=23]:arm ga

You do not have ga left unequipped.

[HP=43/MA=23]:

Marble Passage

Also here: fire elemental.

Obvious exits: east, northwest, southwest

[HP=43/MA=23]:You smash fire elemental for 8 damage!

You swing at fire elemental with your glowing warhammer!

The fire elemental envelops you in flames!

You are on fire!

[HP=45/MA=28]:arm cha

*Combat Off*

You are now wearing bone charm.

[HP=45/MA=28]:arm sh

You are now wearing buckler shield.

[HP=45/MA=28]:

Marble Passage

Also here: fire elemental.

Obvious exits: east, northwest, southwest

[HP=43/MA=28]:a f

*Combat Engaged*

[HP=43/MA=28]:l fl

You do not see fl here!

You swing at fire elemental with your glowing warhammer!

The fire elemental reaches out for you!

[HP=43/MA=28]:

Marble Passage

Also here: fire elemental.

Obvious exits: east, northwest, southwest

[HP=41/MA=28]:strk f

*Combat Off*

*Combat Engaged*

 Marble Passage

Also here: fire elemental.

Obvious exits: east, northwest, southwest

[HP=39/MA=28]:

You attempt to cast stonestrike, but fail.

The fire elemental sears you for 9 damage!

[HP=30/MA=26]:sigh

You sigh wistfully.

Marble Passage

Also here: fire elemental.

Obvious exits: east, northwest, southwest

[HP=28/MA=26]:mend

*Combat Off*

You cast mend on Techno, regenerating 11 damage!

[HP=39/MA=22]:strk f

*Combat Engaged*

[HP=39/MA=22]:

Marble Passage

Also here: fire elemental.

Obvious exits: east, northwest, southwest

 You attempt to cast stonestrike, but fail.

The fire elemental sears you for 5 damage!

[HP=32/MA=20]:st

Name: Techno Treeman                   Lives/CP:      5/1    

Race: Dwarf       Exp: 274883          Perception:     58

Class: Druid      Level: 10            Stealth:         0

Hits:    32/83    Armour Class:  31/3  Thievery:        0

 [HP=32/MA=20]:arm great

*Combat Off*

You are now wearing greatcloak.

[HP=30/MA=20]:a

[HP=30/MA=20]:

Marble Passage

Also here: fire elemental.

Obvious exits: east, northwest, southwest

[HP=30/MA=20]:a f

*Combat Engaged*

You swing at fire elemental with your glowing warhammer!

The fire elemental reaches out for you!

[HP=30/MA=20]:l fl

You do not see fl here!

[HP=28/MA=20]:

Marble Passage

Also here: fire elemental.

Obvious exits: east, northwest, southwest

[HP=28/MA=20]:mend

*Combat Off*

You cast mend on Techno, regenerating 7 damage!

[HP=35/MA=16]:a f

*Combat Engaged*

[HP=33/MA=16]:l fire

fire elemental

This flickering, fiery shape holds a roughly humanoid form. It moves about with

a quiet roaring sound, and as it approaches you it reaches out with a flaming

limb to strike you. 

It appears to be slightly wounded.

You smash fire elemental for 14 damage!

The fire elemental reaches out for you!

 Marble Passage

Also here: fire elemental.

Obvious exits: east, northwest, southwest

[HP=31/MA=16]:mend

*Combat Off*

You cast mend on Techno, regenerating 10 damage!

[HP=41/MA=12]:a f

*Combat Engaged*

[HP=41/MA=12]:

Marble Passage

Also here: fire elemental.

Obvious exits: east, northwest, southwest

[HP=41/MA=12]:The flames enveloping you die down!

You smash fire elemental for 13 damage!

The fire elemental reaches out for you!

[HP=41/MA=17]:l fire

fire elemental

This flickering, fiery shape holds a roughly humanoid form. It moves about with

a quiet roaring sound, and as it approaches you it reaches out with a flaming

limb to strike you. 

It appears to be heavily wounded.

[HP=41/MA=17]:mend

*Combat Off*

You cast mend on Techno, regenerating 11 damage!

[HP=52/MA=13]:a f

*Combat Engaged*

[HP=52/MA=13]:

Marble Passage

Also here: fire elemental.

Obvious exits: east, northwest, southwest

[HP=52/MA=13]:l e

Marble Chamber

    This room is made of the same smooth white marble as the corridors

connected to it. It is bare except for a large nest of torn and filthy rags in

the far corner. Broken and splintered bones are strewn about at random, nearly

all of them large enough to be those of a humanoid. Large wooden double doors

are set in the eastern wall. 

You notice bone key, 2 hardened leather boots here.

Also here: two-headed hydra.

Obvious exits: closed door east, west

[HP=52/MA=13]:growl

You growl.

You swing at fire elemental with your glowing warhammer!

The fire elemental envelops you in flames!

You are on fire!

[HP=50/MA=13]:exp

Exp: 274883 Level: 10 Exp needed for next level: 0 (271360) [101%]

[HP=50/MA=13]:mend

*Combat Off*

You cast mend on Techno, regenerating 12 damage!

[HP=62/MA=9]:a f

*Combat Engaged*

[HP=62/MA=9]:

Marble Passage

Also here: fire elemental.

Obvious exits: east, northwest, southwest

 You swing at fire elemental with your glowing warhammer!

The fire elemental reaches out for you!

[HP=60/MA=9]:[HP=58/MA=9]:

Marble Passage

Also here: fire elemental.

Obvious exits: east, northwest, southwest

[HP=58/MA=9]:You swing at fire elemental with your glowing warhammer!

You smash fire elemental for 14 damage!

The fire elemental reaches out for you!

[HP=56/MA=9]:l fire

fire elemental

This flickering, fiery shape holds a roughly humanoid form. It moves about with

a quiet roaring sound, and as it approaches you it reaches out with a flaming

limb to strike you. 

It appears to be severely wounded.

Marble Passage

Also here: fire elemental.

Obvious exits: east, northwest, southwest

You swing at fire elemental with your glowing warhammer!

The fire elemental sears you for 11 damage!

[HP=43/MA=9]:

Marble Passage

Also here: fire elemental.

Obvious exits: east, northwest, southwest

[HP=41/MA=9]:You swing at fire elemental with your glowing warhammer!

You swing at fire elemental with your glowing warhammer!

The fire elemental sears you for 7 damage!

[HP=32/MA=9]:mend

*Combat Off*

You cast mend on Techno, regenerating 4 damage!

[HP=34/MA=5]:a f

*Combat Engaged*

[HP=34/MA=5]:

Marble Passage

Also here: fire elemental.

Obvious exits: east, northwest, southwest

The effects of barkskin wear off!

You swing at fire elemental with your glowing warhammer!

The fire elemental reaches out for you!

[HP=34/MA=10]:

Marble Passage

Also here: fire elemental.

Obvious exits: east, northwest, southwest

[HP=34/MA=10]:l fire

fire elemental

This flickering, fiery shape holds a roughly humanoid form. It moves about with

a quiet roaring sound, and as it approaches you it reaches out with a flaming

limb to strike you. 

It appears to be heavily wounded.

The flames enveloping you die down!

[HP=32/MA=10]:sigh

You sigh wistfully.

[HP=32/MA=10]:

Marble Passage

Also here: fire elemental.

Obvious exits: east, northwest, southwest

[HP=32/MA=10]:

Marble Passage

Also here: fire elemental.

Obvious exits: east, northwest, southwest

You swing at fire elemental with your glowing warhammer!

You swing at fire elemental with your glowing warhammer!

The fire elemental sears you for 13 damage!

[HP=19/MA=10]:

Marble Passage

Also here: fire elemental.

Obvious exits: east, northwest, southwest

[HP=19/MA=10]:strk f

*Combat Off*

*Combat Engaged*

[HP=19/MA=10]:You attempt to cast stonestrike, but fail.

The fire elemental reaches out for you!

[HP=19/MA=8]:mend

*Combat Off*

You attempt to cast mend, but fail.

[HP=19/MA=6]:a f

*Combat Engaged*

[HP=19/MA=6]:

Marble Passage

Also here: fire elemental.

Obvious exits: east, northwest, southwest

[HP=19/MA=6]:

Marble Passage

Also here: fire elemental.

Obvious exits: east, northwest, southwest

[HP=19/MA=6]:exp

Exp: 274883 Level: 10 Exp needed for next level: 0 (271360) [101%]

[HP=19/MA=6]:l fire

fire elemental

This flickering, fiery shape holds a roughly humanoid form. It moves about with

a quiet roaring sound, and as it approaches you it reaches out with a flaming

limb to strike you. 

It appears to be heavily wounded.

[HP=19/MA=6]:You smash fire elemental for 10 damage!

The fire elemental reaches out for you!

[HP=19/MA=6]:mend

*Combat Off*

You cast mend on Techno, regenerating 7 damage!

[HP=26/MA=2]:a

*Combat Engaged*

[HP=26/MA=2]:

Marble Passage

Also here: fire elemental.

Obvious exits: east, northwest, southwest

[HP=26/MA=2]:exp

Exp: 274883 Level: 10 Exp needed for next level: 0 (271360) [101%]

[HP=26/MA=2]:l fire

fire elemental

This flickering, fiery shape holds a roughly humanoid form. It moves about with

a quiet roaring sound, and as it approaches you it reaches out with a flaming

limb to strike you. 

It appears to be severely wounded.

[HP=26/MA=2]:You smash fire elemental for 12 damage!

The fire elemental reaches out for you!

[HP=26/MA=2]:sigh

You sigh wistfully.

 Marble Passage

Also here: fire elemental.

Obvious exits: east, northwest, southwest

[HP=26/MA=2]:clap tech

You clap wildly for Techno!

Techno is clapping wildly for you!

You swing at fire elemental with your glowing warhammer!

You smash fire elemental for 13 damage!

The fire elemental sears you for 11 damage!

[HP=15/MA=2]:l fire

fire elemental

This flickering, fiery shape holds a roughly humanoid form. It moves about with

a quiet roaring sound, and as it approaches you it reaches out with a flaming

limb to strike you. 

It appears to be very critically wounded.

[HP=15/MA=2]:

Marble Passage

Also here: fire elemental.

Obvious exits: east, northwest, southwest

[HP=15/MA=2]:exp

Exp: 274883 Level: 10 Exp needed for next level: 0 (271360) [101%]

[HP=15/MA=2]:cmon cmon cmon

You say "cmon cmon cmon"

You swing at fire elemental with your glowing warhammer!

The fire elemental reaches out for you!

[HP=17/MA=7]:

Marble Passage

Also here: fire elemental.

Obvious exits: east, northwest, southwest

[HP=17/MA=7]:mend

*Combat Off*

You cast mend on Techno, regenerating 10 damage!

[HP=27/MA=3]:a

*Combat Engaged*

Marble Passage

Also here: fire elemental.

Obvious exits: east, northwest, southwest

[HP=27/MA=3]:l fire

fire elemental

This flickering, fiery shape holds a roughly humanoid form. It moves about with

a quiet roaring sound, and as it approaches you it reaches out with a flaming

limb to strike you. 

It appears to be very critically wounded.

[HP=27/MA=3]:You swing at fire elemental with your glowing warhammer!

The fire elemental envelops you in flames!

You are on fire!

[HP=25/MA=3]:[HP=23/MA=3]:You smash fire elemental for 8 damage!

You smash fire elemental for 13 damage!

The fire elemental dissipates!

You gain 100 experience.

*Combat Off*

[HP=23/MA=3]:

Marble Passage

Obvious exits: east, northwest, southwest

[HP=23/MA=3]:rest

[HP=21/MA=3]:You are now resting.

 [HP=17/MA=3]: (Resting) l e

Marble Chamber

    This room is made of the same smooth white marble as the corridors

connected to it. It is bare except for a large nest of torn and filthy rags in

the far corner. Broken and splintered bones are strewn about at random, nearly

all of them large enough to be those of a humanoid. Large wooden double doors

are set in the eastern wall. 

You notice bone key, 2 hardened leather boots here.

Also here: two-headed hydra.

Obvious exits: closed door east, west

 [HP=13/MA=3]: (Resting) drop tunic

You dropped rigid leather tunic.

[HP=11/MA=3]:drop gaun

You dropped hard leather gauntlets.

[HP=11/MA=8]:i

You are carrying 13 gold crowns, rigid leather pants (Legs), hard leather helm

(Head), rigid leather tunic (Torso), hard leather gauntlets (Hands), bone charm

(Neck), buckler shield (Off-Hand), greatcloak (Back), glowing warhammer (Weapon

Hand), rigid leather pants, skullcap

You have the following keys: bone key.

Wealth: 1300 copper farthings

Encumberance: 1319/4032 - Light

The flames enveloping you die down!

[HP=9/MA=8]:drop pa

You dropped rigid leather pants.

[HP=9/MA=8]:drop pa

You dropped rigid leather pants.

[HP=9/MA=8]:drop sk

You dropped skullcap.

 [HP=9/MA=8]: (Resting) g pa

You took rigid leather pants.

[HP=9/MA=8]:arm p

You are now wearing rigid leather pants.

[HP=9/MA=8]:rest

[HP=83/MA=60]: (Resting) 

Marble Passage

You notice skullcap, 2 rigid leather pants, hard leather gauntlets, rigid

leather tunic here.

Obvious exits: east, northwest, southwest

[HP=83/MA=65]: (Resting) skin

You cast barkskin on yourself!

You feel tough!

[HP=83/MA=55]:e

rk h

Marble Chamber

    This room is made of the same smooth white marble as the corridors

connected to it. It is bare except for a large nest of torn and filthy rags in

the far corner. Broken and splintered bones are strewn about at random, nearly

all of them large enough to be those of a humanoid. Large wooden double doors

are set in the eastern wall. 

You notice bone key, hardened leather boots here.

Also here: two-headed hydra.

Obvious exits: closed door east, west

*Combat Engaged*

You cast stonestrike on two-headed hydra for 19 damage!

The two-headed hydra snaps at you with its teeth!

[HP=83/MA=50]:You cast stonestrike on two-headed hydra for 22 damage!

The two-headed hydra rips you for 15 damage!

[HP=68/MA=45]:mend

*Combat Off*

You cast mend on Techno, regenerating 3 damage!

[HP=71/MA=41]:a h

*Combat Engaged*

[HP=71/MA=41]:l hy

two-headed hydra

This hideous beast is about twice the size of a large bull. Its four scaly legs

propel its heavy body forward slowly, and its two dragon- like heads swivel

around to face you. It hisses malevolently as it methodically plods toward you.

It appears to be heavily wounded.

[HP=71/MA=41]:You smash two-headed hydra for 14 damage!

The two-headed hydra rips you for 6 damage!

[HP=65/MA=41]:You critically smash two-headed hydra for 21 damage!

You swing at two-headed hydra with your glowing warhammer!

The two-headed hydra rips you for 9 damage!

[HP=56/MA=41]:mend

*Combat Off*

You attempt to cast mend, but fail.

[HP=56/MA=39]:strk h

*Combat Engaged*

[HP=56/MA=39]:You cast stonestrike on two-headed hydra for 26 damage!

The two-headed hydra collapses with a bellowing groan.

You gain 225 experience.

*Combat Off*

[HP=58/MA=39]:

Marble Chamber

You notice bone key, hardened leather boots, brass key here.

Obvious exits: closed door east, west

[HP=58/MA=39]:bow

You bow deeply.

[HP=58/MA=39]:g br

You took brass key.

[HP=58/MA=39]:us bras e

You successfully unlocked the door.

[HP=58/MA=39]:open e

The door is now open.

[HP=58/MA=39]: 

Marble Chamber

You notice bone key, hardened leather boots here.

Obvious exits: open door east, west

[HP=58/MA=39]:l e

Marble Chamber

    This small, round marble chamber is illuminated by a single glowing crystal

hanging from the ceiling. Its curving wall is broken by four identical

passages, each arrowing off into the darkness. 

Obvious exits: north, south, east, west

[HP=58/MA=39]:e



Marble Chamber

    This small, round marble chamber is illuminated by a single glowing crystal

hanging from the ceiling. Its curving wall is broken by four identical

passages, each arrowing off into the darkness. 

Obvious exits: north, south, east, west

[HP=58/MA=39]:You may not go through this exit!

[HP=58/MA=39]:e

Marble Passage

    This narrow passageway is made of smooth white marble, polished to a

mirrorlike shine. Your every sound echoes down its length like a thunderclap,

it is so silent here. The passage slopes downwards at a steady angle, heading

into the bowels of the earth. 

Obvious exits: east, west

[HP=58/MA=39]:e

Large Tomb

    This cavernous chamber's walls are covered with hundreds of intricate

frescoes depicting the turbulent history of Silvermere. The Heroes of

Silvermere can clearly be seen battling against the demonic forces of the

unnamed one. A mammoth stone sarcophagus rests on the floor in the centre of

the chamber, and a small altar stands at its feet. There is a shimmering blue

portal in the far wall. 

Also here: druid spirit.

Obvious exits: west

[HP=58/MA=39]:hug druid

You hug druid spirit!

[HP=58/MA=39]:l druid

druid spirit

Before you stands the image of a grey-cloaked druid leaning upon a nightblack

staff. His piercing grey eyes seem to penetrate your mind, and he looks as if

he is evaluating you as the merchants examine livestock. 

He appears to be unwounded.

[HP=58/MA=39]:ask druid

The druid spirit greets you with a bow, saying "Welcome young one. Thy 

travels have brought thee far, to find me in this cursed tomb where I am 

bound. The dark one was cruel indeed to keep my spirit in this plane after we 

were vanquished, but even in defeat there can be hope. I have little left to 

offer, save my experiences fighting the unnamed one. My skill is thine to 

learn from, and I would gladly train thee to the next level of advancement. 

One more thing can I offer you: seek the old one in the heart of the 

darkenwood, he alone lived through the Great Wars, and he alone has mastery 

enough to provide thee with the necessary learning you shall surely need in 

the future."

[HP=58/MA=39]:train

[HP=60/MA=44]:You hand over nothing and you receive training to attain level 11.



You receive the following:

15 additional character points

4 additional lives

[HP=60/MA=44]:[HP=62/MA=49]:The effects of barkskin wear off!

[HP=64/MA=54]:      


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