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Discovered Module 9 Mage Spells
sleep (slep):
This spell places your foe into a short slumber,
making them defenseless.
buy from blue tower, lvl 15, mana 20

colour spray (colu):
This spell fires a multi coloured spray of magic
destruction, causing damage to your foes!
dropped from Dark Wizard, lev 32, mana 20
so far damage ranges around 140-180

sphere of implosion (simp):
This spell conjures a sphere of energy which
causes internal damage to your victim!
dropped from night hag???, lvl 40, mana 25
ranges from 197-473 @ lvl 61

(Neutral Mage Mod 9 Quest)

50 50 prbe prismatic beam
mana 50, level 50, difficulty -110, 
Damage (on Armour) 0 to level*15+25 (max 1000 at level 65+), Ends with 
"Pris Effect" ("Yellow Beam" (Slowness +200, Accuracy -10, 10 rounds), 
"Violet Beam" (Confusion +15, 10 rounds, Evil in combat), 
"Black Beam" (Illuminte -100 to -500, AC -10, Accuracy -15, 10 rounds, Evil in combat), 
"Red Beam" (Max Damage -1 to -5, Accuracy, 10 rounds), "Green Beam" (Poison 10 to 18, 10 rounds))

50 75 pbla prismatic blast
50 25 prsl protective shell

(Evil Mage Mod 9 Quest)
50 75 hsto hellstorm
hellstorm (hsto):
This spell creates a massive storm of fire and
brimstone, scorching your meek foes into ash!

50 50 nebe necromantic beam
necromantic beam (nebe):
With this vile spell a bolt of negative power
transfers a targets life to you!
50-180 Drain

50 25 blsh bladed sphere
bladed sphere (blsh):
This spell creates a globe of blades around the
caster, protecting them for a short time.
/50 AC

Changed spells:
mage-2 spell frenzy, when i noticed that it seemed to me to be -5 ac +0/1 ac 
and no change to MR, old records have this as being -10/1 ac and -10 mr. 
Also there appeared to be no change to speed, which there used to be. 
I think the altered damage is the same, and i havent really tested 
the accuracy or anyhting else extensivly.

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