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Module 9 Good Alignment Quest(level 50 restricted)

Walk Through

ask chan missions

Annora suddenly looks very haggard and you wonder when the last time she had a good sleep was. She takes a drink of water from a nearby cup, sits in her chair and turns to you. "We have received grave news from our contact in Arlysia, it is believed that the problems with the so called 'prophecy' and these problems in Arlysia are related. Other occurences have been appearing through out the realm, nightmares coming to life, there are very few agents of our cause that can aid our contact and you, for better or worse, are one of those agents. Now due to the avalanche the normal road to Arlysia is still blocked other means will need to be used to travel there. Make haste now to the gypsy encampment nearby to Orfeo's Inn. When in the town of Arlysia you must find the Pastor there speak my name and he will tell you what to do. Help him however you can, return when you have KNOWLEDGE of the link between Arlysia and the dark mage." Saying that she closes her eyes, desperate for rest.

*** Find Pastor Landor in Arlysia ***

ask pas annora

Pastor Landor looks at you sternly, "Many years have gone by since I heard that name.." Giving him greetings from Annora you tell him of the dire circumstances which have brought you here, and why you have need of his aid. The Pastor bows to you, "Indeed your mission is very urgent, I am so glad to see a face I can trust in these deceitful times. I suspect the answers that we both seek may be found in the library, however some old hermit has taken it upon himself to block all passage into the library without retrieving some very bizarre items." Lander pauses a moment. "What he has asked for is the gem of Ozrinom, the undead lord. I know not why he would make such a dark request but he is very adamant about getting his way. It has been long since I have left this chapel, let alone, confronted the minions of the dead one, so I am of little help until you receive the gem. One may know of this however, Dawnstar willing if his spirit still walks this land, I bid you traveler to go make your way to the white oak forest of the north, you can travel via the treacherous lake. Since the curse began the lake has been filled with nothing but blood, demons, and a current of death. You must travel to the center of the white forest and seek out the Ghost of Justice Darkbane, he will be able to aid you. I wish I could do more my friend, but my efforts are best set to fending off the fear that is seeping into this town. Do your best, Dawnstar be with you." He then nods his head towards you and turns to his altar in prayer.

*** Find Ghost of Justice Darkbane ***

ask gho pastor landor

Justice Darkbane arches a ghostly eyebrow at you... You speak to him of the message the Pastor asked to pass on, and the urgency of your mission from Annora. His brow furrows even further. Finally he speaks, "Indeed the times are dire if the Pastor requires the gem of Ozrinom, for Ozrinom is most powerful to defeat for such a trinket. As I can sense from your travels you have encountered his minions already, those of the undead that feed off the blood of the living, indeed I speak of the vampire." The ghost gives you a stern look, "Be wary of these monsters for they are very powerful, and Ozrinom is the most mightiest and evil by far. He has built a most clever place of rest in the Arlysian graveyard, for his mausoleum is one of the many found there. I have only invaded that place a handful of times, but as he is ancient in years he is also unchanging in methods. You must find two statues on the first two floors, then on the bottom floor find your way to the center of the crypt for that is where he shall be. Do not believe you can destroy him for he has an abode hidden away deep in the earth, not possible to reach by mortal means." With that he bows to you, "Best of luck, for you will need all you can spare."

*** Kill Ozrinom, and Tip over his coffin ***

As the last wisps of the death mist vanish you are left with the newly vacant casket. Gingerly you look inside to see if you can find any trace of what you've shed blood and sweat for. Inside you find the largest gem you have ever seen in your life. Easily a foot and a half in diameter it seems as light as a feather. Using as much care as you can muster after the brutal fight into this fortress of death, you take the gem.

*** Return to Pastor Landor ***

ask pas gem

The temple seems unusually quiet, you approach the Pastor who appears to be praying... With great horror you realize the altar of Dawnstar has been desecrated, the Pastor assaulted. Villains, with great malice, destroyed the altar with their weapons. Landor's life blood flows freely from the broken sun. A cough escapes him and you realize he is still barely alive, moving closer he recognizes you and speaks, "Though the circumstances dire, the time is not for you to avenge this deed, take with you the gem to the old hermit in front of the library. Make great haste in your search for knowledge, even now I hear Dawnstar telling me what evils will take place should you fail. More then Arlysia is at stake so wait no further!" His eyes close, perhaps for a final time, despite your initial holy rage, you decide it best to honour his wish.

*** Find Old Hermit ***

ask old gift

The hermit gives you a leer... The old man lets out a wicked cackle as you hand him his gift. The old man clutches his gift greedily, and hands you a jagged bone key, "With this ye may open the door to the library." His old eyes suddenly alight with mischief and he grins, saying "Consider ye warned that the place is not the great monument of knowledge and peace it once was." With a final cackle the hermit tells you, "Be sure to stay out of the Inner Sanctum, people tend to get cranky if you be disturbing them in there." Lastly he adds, "Should you ever misplace your key, you may remind me of this, and I may happen to have another on me."

*** Kill Rotting Beholder ***

grab his eye, and tongue

*** Find Old Man (Maxmillion) ***

ask old

The withered creature bows and nods to you slightly, dried lips forming something of a smile. "Greetings visitor, no doubt you are either an illusion sent by the old man, or you are someone sent to stop the dreaded prophecy from occurring." He lets out a dry chuckle at his speculation, "It is of no matter, my name was Maxmillion, once a mage of some worth who taught and studied at the Daerlorn Academy. Now, as you see, I am just a mere prisoner of Helvectus' apprentice, doomed to live out the remainder of this life in a prison of filth." He smiles, which ages him even further, "My prison keeper has become careless however, I have discovered his means of travel, so I can send you to his general location, where you may confront him, be you that foolish. Ask me of my portal spell and I can send you there." A bloody cough escapes his lips and he falls to the floor in a ragged heap. "My brother would get such a chuckle if he saw me in this place now."

ask old prophecy

Maxmillion nods his head, "Prophecy of Plague, the Souldrinker, Spirit Corruptor, it has many names, but they shall all point towards one outcome, that which he who fulfills the plague desires to be slain, shall be slain, and he that fulfills shall be given the souls of his enemies." He gives you a strange cackle with a toothy grin. "It's very simple really, and only a matter of time." He takes a deep breath and closes his eyes. He seems to meditate before he begins, "Thanks to my research I have a great deal of expertise in this. Unfortunately this has caused my downfall for the dark apprentice has captured me and held me here so that he may know the steps. I speak this freely because I have given up hope that anything else can be done, and so I begin. Through the use of blackest magic he can begin a transformation of himself which causes a loss of the natural body and devouring of his spirit. As you may guess he becomes a shell of undeath. Someone who belongs no more to the land of living or death. This shell still leaves most of his mind intact but as always insanity sets in when one fools with their own mortality. Using a gem of great portion and power he places in it a link to himself and the negative planes, this is what keeps him from turning to dust, thus you can only destroy him by destroying the gem, otherwise will just be recreated to his shell once more." The old man starts to wheeze. "Once in this form he has power over the souls of his enemies, with a finger he can blot them from existence, with a wave he can drain their life, with a sweep he can destroy an entire town. There is no thing against him which can stop his power, he will become a diety of death and death shall walk the land as soldiers of his blasphemous army." He begins to look very somber. "The full prophecy is one man shall invoke the rite, and he shall become as death, and he will link a dark fold to the realm and all shall be vanquished by him." You can tell the sto ry has taken alot out of him and his aged skin stretched like dried papyrus over his bones, turns starkly pale as he slumps to the ground. Finally he gasps out in ragged breaths "Take...tongue and eye...go...island...shall find...seek...stop him...shall come again."

ask old dark fold

"It is not known where the dark fold comes from, not much is even known about the dark fold, but enough experiments have gone wrong that theories have been created." He seems to lighten up and takes a tone as if he were back lecturing at his academy. "It has been theorized that there are places in the universe where things can be much like a world of our own, but with vary differences, these have been termed "folds". The term "dark fold" comes from the theory that there is a fold in the universe where everything about that world has become corrupted and evil, very little things of good exist in this place. It is a cruel and harsh realm where evil rules supreme and the weak are consumed by the strong. Through ancient text it has been surmised that it is possible to link the two together, with catastrophic consequences, the process is not known but it can only be assumed to be through diabolical means."

ask old portal

He begins to shake as his hands move in mystical patterns, a sliver of darkness appears in the air and begins to grow, the room seems to shake and then, You find yourself...elsewhere.

*** Find Hideous Face ***

at the face,

place eye in socket
place tongue in hole
A strange howl erupts from the hideous face! The hideous face vanishes, leaving a mirror in it's place!

go portal, find dragon

kill dragon & the ancient tapestry after killing the ancient tapestry, it will become a shreaded tapestry

go tapestry when you are ready for the mage...

*** Kill the Dark Mage***

You gain 4,000,000 experience! Cackling insanely the dark mage says to you, "I Zanthus will not be stopped by pathetic worms like you. Hurry now back to Silvermere, for soon the town shall be plunged in the grip of Death!" He vanishes within the portal, laughing with glee. The yellow portal of bone beckons you on, the crushing defeat of failure weighing upon you, feeding your need for revenge.

*** Rest up, and Enter Portal ***

Kill Zanthus the Lich You gain 4,000,000 experience! go portal once more and...

You step near the portal, and are suddenly consumed by it! Cold, chilling numbess surrounds you. All is black, and you feel as if you are in a vaccuum that is devouring your soul. Suddenly you are high above in the air, overlooking a city that looks ......hauntingly familiar.....yet this city is none like you have seen before, full of corruption and death. A horrid stench rises up causing you to choke and gag.... Something is pulling at you, tugging at your life strings! You feel yourself drawn to the far side, the eastern side, but it's not where it would be! You descend rapidly towards it and yet abruptly come to a halt. A great tug of war ensues over you, and you find yourself flung backwards through the streets. A loud thud drops you in the middle, but no one seems to notice..... To the south you see a dark, wretched tower, rising over the city like a skeletal finger. East is a gargantuan fortress of blackness. North is a land filled with the poor, the plagued and the wretches. You are certain now you have never been here, and yet the buildings tug at your mind. Unexpectadly you are surrounded by black armoured men, with skulled great helms, and cruel weapons....then a portal appears, causing them to snarl and back away! You are sucked in and then.... A plane of black surrounds you, only a single silver light draws your notice. Without thought you are at the source. It is the Timelord! Yet it is not. Various differences are about him, before you can contemplate further his voice echoes in your mind: "Spare your curiousity for what you have just witnessed. Too soon you shall experience it personally. Destiny is taking more control now, and the master of the pawn that was Zanthus is moving again. You however are no pawn, your path must be chosen, if you do not pick, Destiny shall pick for you. Such is the way of things. Forces must be aligned for the next Great Struggle. You shall be in it whether where you have been, or where you can go. The struggle of the Three shall continue, until the cycle of this re alm ends. Yet many strive to ruin it, in their interest. Zanthus was only the first, many shall come after...." He nods his head. "Go now, wait for the next challenge." And then, you are somewhere else....

Pier Also here: boatman. Obvious exits: north, south

*** Return to Chancellor Annora with the KNOWLEDGE you recieved ***

ask chan knowledge

Chancellor Annora gives you a grave look, hoping for any bit of good news. You tell Annora of your travels, the loss of Pastor Landor, and the unfortunate conclusion of the meeting with the Dark Mage. Her eyes close and she appears to be holding back tears. She opens them again and you wonder if she has slept at all since your mission began. She gathers her thoughts slowly before speaking, "Truly this is the gravest of times we have known, I was hoping to be rid of this problem and yet he continues to become worse each time." Another sigh leaves her and she looks as if she would collapse, taking some time to steady herself, she speaks again. "Well now we must wait for him to make his move yet again, and hope we can perform better then we have in the past. Take time now to rest friend, return to me later and let us both pray this new dark power will not destroy our cause." She makes a signal and a priest enters the room, bearing something in a large cloth. "Take this from our vaults for your hard work during the mission, you have my leave." With that she returns to her chair, exhausted even more by your visit. 175 million Quest Weapon/Spells

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