Gang House Real Estate
Contributed by Nayr
Red Gang House |
Orange Gang House |
Yellow Gang House
Green Gang House |
Blue Gang House |
Violet Gang House
Black Gang House |
Silver Gang House |
Gold Gang House
White Gang House
      
The Deed Shop is north of the Adventurer's Guild in Silvermere.
Use the deed to get the number of keys and emblems you will need for
your gang. Emblems are loyal, keys however are not, supposedly keys will be
deleted from non gang members inventory at cleanup *untested* but they
wont be removed from any vault *tested* Emblems must in inventory at all times in the gang house or the guardians will
attack you. MegaMUD Users should make sure their gang's guardians are set to
friendly for all there chars in the gang. If a guardian is accidentally attacked they
will continue attacking on sight until cleanup. It's also a good idea to
change your emblem to auto-equip since it is loyal. Only the owner of the gang house can STOCK, UNSTOCK and MARKUP items in
the gang house shop. The nightly tax comes out of the gang leader's Silvermere bank account.
If insufficient funds are in the bank account the house will be repossessed along with all items in it.
Requirements: 10 Million experience in order for a gang to purchase a gang house.
Notes:
- GangShops can only stock a max of 10 unique items and a max of 20 duplicate items.
- All Ganghouses have a Rubbish Room for disposal of items. esp those extra ornate keys (vault keys) you end up with
- All Guardians have these stats: 2000 Exp, 350 hps, 50/3 AC, 65 MR, See Hidden, Chaotic Evil.
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This parchment is the deed for the red house, which is nestled
comfortably in the slums, south of Silvermere proper. Proper directions for this house
would start at the shadowy healer, then go south once and west once, then
south four paces, then follow the path east. The first north you come to
will be this wonderful beauty. It is well guarded and sports a resting
room to soothe your wounds. USE this deed for the keys and emblem needed for
the guards. The plain key is for the front door. A tax of 150 gold is assessed
each night for the house.
Features: no Vaults, Restroom, 1 Guardian per room, 90 picklocks needed
to get in house w/out key
Guarded by: Ruby Guardian, Casts: Dragonfire (80-320 Damage on Armour),
Envelops (-6/8 hps/Rnd, 10 Rnds)
Slums
|
D G #
+ + |
-#-#-#-#-#-# G = Grungy Shop
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# R
| | R = Rest room
#- 1
| | 1 = 1x ruby guardian
# 1-1-1
| \ / $ = red key required, or 90 picklocks
#-# #
| !
#-#-#-#-
|
#
|
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This parchment is the deed for the orange house, located on the edge of
the slums, south of Silvermere proper. Proper directions for this house
would start at the western door, merely keep your course northerly and it
is easy to find. This wonderous house is well guarded with a resting room and
a vault for safe keeping of items. It also comes with a shop which can be
used as an extra source of revenue. USE this deed for the keys and emblem
needed for the guards. The plain key is for the front door. The deed can be used
to control the shop, and the ornate key allows entrance into the vault. A tax
of 350 gold is assessed each night for the house.
Features: Shop, one 1rm-Vault, Restroom, 2 Guardians per room, 110 picklocks needed to get in house w/out key
Guarded by: Topaz Guardian, Casts: Slow (Speed +125, Slowness +200, 20Rnds), Solid Fog (Speed +125, Slowness +200, 20 Rnds)
S = Orange gang house Shop
Slums R = Orange gang house Restroom
V = Orange gang house Vault
R-#-2 2 = 2x topaz guardian
% | |
V 2-2 % = ornate orange key required
$ I
#-S $ = orange key required, or 110 picklocks
|
#-#- I = south only
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#
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-#*W-#-#-#-# W = Western Door
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This parchment is the deed for the yellow house, is great for the rural
get away, located in the fungus forest it can be easily reached by
starting at the gate of the grand stair. Follow these paces: Southwest, South
twice, East twice, Northeast, Southeast, East, and then the house will be to your
north. It comes with a shop for commerce, two vaults and a resting room.
The plain key is for the front door. The deed can be used to control the shop,
and the ornate key allows entrance into the vault. USE the deed to
retrieve your keys. A tax of 550 gold is assessed each night for the house.
Features: Shop, two 1rm-Vaults, Restroom, 2 Guardians per room, 110 picklocks needed to get in house w/out key
Guarded by: Amber Guardian, Casts: Savagely Bites (Poison 10-16 hps/Rnd,100 Rnds), Entangle (Hold Person +100, 4 Rnds)
R L = Grand Stair landing
|
# V 2 V
+ %/ \% R = Yellow gang house Restroom
# 2 2
/ \ / V = Yellow gang house Vaults
L 2
| | $ @ | S = Yellow gang house Shop
# # # S #
| / \ | |/ 2 = 2x amber guardian
#-#-# #-#-#-#
| | | \ @ = southeast only
$ = yellow key required,
Fungus Forest or 110 picklocks
% = ornate yellow key required
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This parchment is the deed for the green house, located deep in the
peaceful Darkwood forest, east of Silvermere. From the blue tower you can
go
through a hidden path north to a burnt stump, from there follow the path
west and south and the mansion is easy to spot. The house comes with
several
well trained guards, a vault for storing your precious items, and a
resting
room. USE the deed to retrieve your keys. A tax of 750 gold is assessed
each
night for the house.
Features: one 1rm-Vault, 2 Guardians per room, 150 picklocks needed to get in house w/out key
Guarded by: Emerald Guardian, Casts: Savagely Bites (Poison 10-16 hps/Rnd, 100 Rnds), Entangle (Hold Person +100, 4 Rnds)
# #-#-#-#
/ @
# # @ = GO STUMP, both ways
\ / \
2-2 # # Darkwood Forest
| |\ / \
2 # 2 # #
| % | | | 2 = 2x emerald guardian
2 V 2 # #
\ $ / | $ = green key required,
2$# # # or 150 picklocks
\| |
# # % = ornate green key required
\ \
# # V = Green gang house Vault
\ \
# #
/ \ |
# #-# #
| \
O #- To Aldreth etc
/
To Blue Tower etc
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This parchment is the deed for the blue house, located just off the
island
north of Silvermere proper. On the main path of the island head west and
you
will run into this masterfully built house. It offers a shop, a single
vault
and a room to ease your wounds. It is well guarded by the best mercenary
guards. USE the deed to retrieve your keys, and use the emblem to signal
the
guards that the house is yours. A tax of 900 gold is assessed each night
for
the house.
Features: Shop, one 1rm-Vault, Restroom, 3 Guardians per room, 150 picklocks needed to get in house w/out key
Guarded by: Sapphire Guardian, Casts: Lightning Hits (5-20 Dmg without armour), Forked Lightning (40-250 Dmg on armour)
% = ornate blue key required
3
/ \ V = Blue gang house Vault
3 V 3
| % | R = Blue gang house Restroom
3 R 3
| | | S = Blue Gang house Shop
3 3 3
| | | 3 = 3x sapphire guardian
3-3 3>S
$| $ = blue key required, or
#-# To Labyrinth 150 picklocks
\ /
#-# # To Mossy Caves > = east only
\ / /
s-s #-#-# s-s
/ \ | /
s-s s-s-s-s-s
/ |
# s = The Silver River
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P P = Pier (boatman)
|
Silvermere
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This parchment is the deed for the violet house, found on the main path
in the wonderous Darkwood forest, east of Silvermere. Take the path from the
town gates and you will find it shortly before the demolished barricade.
Inside this villa you will find a several guards to protect your vaults as
well as a shop to sell your items on the market. A tax of 1000 gold is
assessed each night for the house.
Features: Shop, one 2rm-Vault, 2 Guardians per room, 170 picklocks needed to get in house w/out key
Guarded by: Amethyst Guardian, Casts: Confusion (Confusion +25, 10 Rnds), Solid Fog (Speed +125, Slowness +200, 30 Rnds)
2 = 2x amethyst guardian
Blue % = ornate violet key required
Tower
etc 2%V-V>2 Darkwood Forest
\ | |
# 2-2-2-2 $ = violet key required,
\ |X| or 170 picklocks
# 2 2
\ $ I I = south only
# #-S
\ | | V = Violet Gang house Vaults
#-#-#
/ \ S = Violet Gang house Shop
H #
? \
# #
/| \
Elder #-#
Grove \
#
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This parchment is the deed for the black house, found nearby the black
fortress of the Blood God. Searching the weed fields, you can find this
illustrious castle of fortitude. It is almost a castle on it's own with
its
great walls and expansive rooms. Inside is a very secure vault and a room
designed for curing combat rooms. A shop is provided for you right next to
the entrance so any visitors may peruse your excess items. USE the deed to
get your keys, the plain one allows entrance to the front door. A tax of
1200 gold is assessed each night for the house.
Features: Shop, one 1rm-Vault, Restroom, 3 Guardians per room, 180 picklocks needed to get in house w/out key
Guarded by: Onyx Guardian, Casts: Drain Life (Drain 2-12 hps), Spirit Horde (77-405 Dmg on armour)
S = Black Gang house Shop
V = Black Gang house Vault
R = Black Gang house Restroom
3 = 3x onyx guardian
$ = black key needed, or 180 picklocks
% = ornate black key * = southwest only
3%V
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Black Gang house -> 3-3-3-3-3-3
\ | / Black
3 #-3 3 Fortress
$ *
U #-S
| | |
#-#-# #-#-#-#-# #?#?#?#?#
\ | | | ? ? ? ? ? <-- Black
# # # # S # #?#?#?#?# Weed Fields
\ | + | + | ? ? ? ? ?
#-#-#-#+#-#-1-#-1-#-#-#-#-#-#+#-
| + | | | ? ? ? ? ? ?
# # # V # #?#?#?#?# 3
Dreary --> | | | ? ? ? ? ?
Village #-#-#-#-# #?#?#?#?#
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This parchment is the deed for a mansion of silver, found in the cleared
fields just outside of Silvermere proper, this expansive palace has the
comfort of city closeness but the privacy of the outdoors. The best guards
have been hired to protect the house from burglars and scum, and a large
two
room vault for your valuables. A shop is right next to the entrance for
convenience of any visitors who pass by. The plain key allows access to
the
house while the ornate key allows you into the vault. USE the deed to
acquire the necessary items. A tax of 1500 gold is assessed each night for
the house.
Features: Shop, two 1rm-Vaults, Restroom, 3 Guardians per room, 130 picklocks needed to get in house w/out key
Guarded by: Silver Guardian, Casts: Blind (Blind User +1, Acc -8, AC -5, 60 Rnds), Tempest (80-365 Dmg on armour)
3%V>R % = ornate silver key required
\ /
3 3 3 V = Silver Gang house Vaults
|/|\|
-# 3 3 3 S = Silver Gang house Shop
| |\ /|
S # 3 # 3 R = Silver Gang house Restroom
i | V $ |
l # S-#<3 3 = 3x silver guardian
v | |
e-# D-#-#-#-#-# Darkwood Forest
r | | | | | | |
m # #-#-#-#-#-# $ = silver key required,
e | | | | | | | or 130 picklocks
r # #-#-#-#-#-#
e | | | | | | |
-# #-#-#-#-#-#
| | | | | | | <- Cleared Fields
# #-#-#-#-#-#
| |
# W G S B L #
| | | | | | |
-#+G@M-M-M-M-M-M-M
| | | | | | | \
Darkwood
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This parchment is the deed for the great house of gold found in the
northeastern part of Silvermere. Found on crown street this urban castle
is
two levels of majestic construction hand picked guards are used and
trained
to protect the house from the refuse of the city. Keys are provided for
the
house with this deed, the plain gold key unlocking the front door and the
ornate gold key giving access to the two vaults inside. Right next to the
entrance is a shop controlled by the house deed so you can set prices on
whatever items you wish to sell. USE this deed to retrieve keys for the
house. A tax of 1750 gold is assessed each night for the house.
Features: Shop, two 1rm-Vaults, 3 Guardians per room, 150 picklocks needed to get in house w/out key
Guarded by: Gold Guardian, Casts: Energy Hits (10-40 Dmg without armour), Soulstrike (90-370 Dmg on armour)
3 = 3x gold guardian
Level 1 % = ornate gold key required
3-3-3 V = Gold gang house Vaults
| | |
3 3 3 Level 2 S = Gold gang house Shop
| | |
3 U 3 V D V D,U = down/up: Level 1 <-> Level 2
\ / %|% (both rooms 3x gold guardians)
3 3
| $ | $ = gold key required, or 150 picklocks
# S-# # Silvermere
| | |
-#-3-#-#-#-1-#-Crown Street
| |
Guild Brass
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The parchment deed listed here gives ownership to the most expensive
house
currently built. Made from the best materials, guarded by guardians in
diamond Armour, this house is an indomitable fortress of steel and stone
with the though of keeping you safe from the outside elements. If there
were
an invasion of Silvermere this place would be your best bet for safety.
The
finest dwarven locksmith was hired to protect the doors, as well as the
vaults found on the second floor of this house. With a resting room and an
easy to access shop, this house is the perfect mansion for a lord or a
king.
USE the deed to get the keys needed to enter the house. Give the emblem to
any you wish to have safe passage. A tax of 2000 gold is assessed each
night
for the house.
Features: Shop, two 1rm-Vaults, Restroom, 3 Guardians per room, 160 picklocks needed to get in house w/out key
Guarded by: Diamond Guardian, Casts: Comet (20-80 Dmg on armour), Terror (Fear min: 60 max: 95, 10 Rnds)
Stone Street
|
#-# S = White gang house Shop
|
# V = White gang house Vault
| Silvermere
# R = White gang house Restroom
|
-#-#-#-#-#-#-Oak Street I = north only
| | |
# S # $ = white key required,
$ I | or 160 picklocks
3-3-3 #
| | | 3 = 3x diamond guardian
3 U 3 # V D V
| | | | $ | $ U = up to Level 2
3-3-3 -#-#-Noble #-#-# [3x diamond guardian]
| Street
R Level 2 D = down to Level 1
Level 1 % = ornate white key required
|