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Module 7: Savage Lands
+ Version 1.11b - 01/28/2000 +
1) Swamp trolls and two-headed troll are no longer "immortal" once they
regen. This problem has now been resolved. Again, please report any
problems with trolls you find.
2) Critical hits formulas reworked. There should still be a limit on the
bonus to crit from using a "quick and deadly" weapon, however percentage
on normal critical hits should no longer be effected.
3) Some misc. quest issues regarding Module 7 were repaired.
4) Loyal items including new quest items now stay with the owner even
if a hang up is detected during combat. Loyal items should stay with
the owner in all cases.
5) Fang for magma blast now placed on monster.
6) Fixed doors that wouldn't open in various areas.
7) Fixed alder chest.
8) Fixed Shadowy Healer.
9) Fixed crashing problem related to manriki-gusari.
10) Increased drop rate percentage on some quest related items.
+ Version 1.11a - 12/30/1999 +
1) Fixed wrong message for platinum mace and other grammar corrections.
2) Fixed some misc. room errors and other reported problems.
3) Reports that trolls were impossible to kill, should now be fixed.
Please report to us if this problem still exists. Also, please include
the version of Worldgroup or MajorBBS you are running when reporting any
errors to us, so that we may test on that platform.
4) Changed release version scheme. 1.11a through 1.11z, then 1.12a through
1.12z and so on.. will be the new order for minor changes, where a major
release would skip to 1.2 and so forth.
+ Version 1.1z - 12/28/1999 +
1) Fixed some quest problems that were missed in a final update.
2) Grammar fixes that were pushed in at the same time as #1.
+ Version 1.1y - 12/28/1999 +
1) Made some quest monsters stationary, where before they
were moveable.
2) Introduced new exit type "Spell Trap". This will allow
for more imaginative traps in future modules, and will
help with guildhouses when they are introduced.
3) Newest mystic powers not gainable by training. This
shouldn't be considered the standard for future mods.
4) Upgraded values and/or durations for all spell groups.
Everyone try out your spells, you should be pleasantly
suprised.
5) Changed bland spell descriptions of some spells (ex:
way of the monkey's description was DV.)
6) Changed attack combat messages to reflect "old-style"
messages, this is in transition and currently permenant.
Please report any errors you find.
7) Capped "quick and deadly" critical hit bonus. Before,
"Q and D" gave an unlimited bonus to criticals, now it
should only add 10% of natural critical hit %. (ex:
Natural crit% is 20, with QnD weapon: 22%. This does not
effect mystic attacks (pu, ki, ju), this change is
transitional.
8) Introduced ability to learn spells via NPC interaction.
This may be seen in later releases.
9) Introduced a good-freindly area, (monsters attack evils,
don't attack good, and no eps taken.)
10) Changed class titles up to level 55. "Master" title is
now not currently achievable. Feedback is welcomed.
11) Boosted some limited items powers/abilities up to reflect
the rarity of the item. (ie: Lim 1 items should, in most
cases, be better then Lim 3 items.) This includes quest
items.
12) Made first quest items require you be at least level 10
before you can use them, as you can't normally get them
until you are level 10.
13) Changed critical hits back to red from yellow by popular
demand.
14) Changed quest rings to become "loyal items". This should
fix quest rings "poofing" on death.
15) Added quest rings to be dropped by some new monsters so
those that lost their rings can now replace.
16) Started fixing some pre-Module 7 message spelling and bug
errors. Please report any still outstanding that are
discovered.
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