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"Module 1 : Miscellaneous Notes"

****You must have 2000 encumberance free when you complete your 3rd alignment quest or you WON'T receive the 500k experience.

When you are down to one life, every time you enter the game you will see the message "You feel your life force ebbing".

Gnome Villagers will summon Dwarven Guards to defend them if attacked.

Catoblepas should not be attacked, it can kill you instantly with it's gaze.

Mine passes can be found in the general stores or on the floor near the mine entrance.

Chests have random goodies, you may get lucky and you may get crap.

You need to buy swamp boots to avoid the poison in the swamp.

You need a Gnomish fish-helm to go into the icy lake. The inventor will give you one free and is found in a windmill south of the Gnome Village.

It is now impossible to have perfect stealth in this mod. You will break sneak aprox 20% of the time.

Monsters now fight much more intelligently, beware some of them summoning others and fighting in groups.

Healing spells were downgraded.

The new bard instruments are shields and add AC & Mana.

When you buy a room pass at an Inn and go upstairs to rest, you rest to full in a couple clicks.

Many items are now level restricted that weren't before. If you can't wear an item, see if you can trade it one north of the Axe shop.

The bank in Khazarad (Dwarven Village) is the same as the one in Silvermere so don't bother to lug cash with you all that way.

Gypsy fortunetelling card effects last an hour.

Dragontooth Tridents are now Dwarven Craft-Hammers.

Elven Silversilk is now High Necked Robes.

Soulswords are cursed and will stay in your inventory, even if you die. They are basically the same as a Skull Sword but less accurate.


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