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Module 3 : Things...

Keys sometimes crumble now, or you sometimes get a message "The key has no more uses."

Slaver Leader- in warehouses(SE slums). Talk to him to get amber talisman, then kill him and get another :)

Amber talisman- to get into new areas. One use. Disappears at cleanup even if in your inventory. In DTHILLS(ask slaver leader for directions) type HOLD TALISMAN or HOLD AMBER!

JUMP command. In some areas you need to jump (at moat type JUMP MOAT) and at warehouse on the roof type JUMP It will tell you which direction you can jump in the room description.

Dark Elf: hunters, nobles, warlocks, servents. Hunters poison, and warlocks do area damage (Awesome exp)

Archmage- In tower(get key to tower from Sleazy Shopkeeper in dark elf city). He is TOUGH and is worth 30k. Killed a level 42 ninja, 36 warrior and 32 paladin.

Gnome area. Gnomes are GOOD, but they attack first and always. Not too tough for level 20.

Bloodstone Orb- use this at south part of lake to open way to Dark Elf city. It has ONE use, disappears at cleanup even if in your inventory. Type RUB ORB at the correct area.

Mind Flayer- annoying. STUNS you a LOT. Also weakens you(reducce encum) temporarily., makes you dumber.

Drider- Not too hard, players kill them fast. They have poison, so watch your back.

Mutant Spider- Pretty easy, they have poison.

Cave lizard- very weak, decent exp

Submitted by Avi


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