Item Info

black cauldron
*2500 enc, USE once per day and it fills you up with power*
black fang
This is a four-inch-long fang, black as pitch and very sharp. It irritates your skin to touch it.
*One of 5 fangs you put into a carving to open it in the ancient ruins*
blades of balance
These twin swords are exquisitely balanced and honed to a razor-sharp edge. One is pure white, and engraved with flowing, sinuous runes, the other jet black and etched with angular symbols. They cannot be wielded seperately, and in conjunction make excellent weapons.
*Speed 4, Damage 22, 2-Handed, 50-str, Neutral Only, 100 enc*
*Neutral weapon, Can't backstab*
blue fang
This is a four-inch-long fang, azure blue and quite sharp. The hair on your hand stands straight out when you hold it.
*One of 5 fangs you put into a carving to open it in the ancient ruins*
broken willow
*You can climb inside it (pearl ring and woodland robes inside) and pick it up*
chakram
*8-34 damage, 1-handed, L35 restricted, no backstab, about starsteel speed*
chrome key
This small, shining key is made of brilliantly reflective metal. Etched into the end is a small, lidded eye.
*11 enc, opens southern door in ruins just past dragon key door*
crimson-hilted morningstar
This large, heavy weapon has a brightly enameled red hilt, and its thick black iron chain is attached to a wickedly-barbed ball. Crude runes have been engraved into every surface, and it seems extremely cool to the touch.
*Speed 5, Damage 17, 2-handed, 60-str, 150 enc*
*where is this found???*
crumbling bible
This ancient religious tome has lost all of its pages, save one which is in perfect condition. Upon this last page are the holy incantation necessary to learn a spell to restore flesh that has been transformed to stone by unnatural means.
*Contains new spell for priests (stone to flesh), undoes the basilisk's stone spell*
demonhide bracers
This deep red bracers are crafted out of the black-spined skin of a demonling. They are tough and form-fitting. On the inside wrist of each bracer, a glowing blue symbol of the Kai Lords is emblazoned.
*+1/0 Ac, Mystic only, 50 enc, while worn adds greatly to damage*
dragon carving
This three-foot-diameter granite carving features a roaring dragon's head, encircled by double lines. Five odd curved slots ring the carving.
*Insert the fangs in a certain order to get into the rest of the ruins*
dragon key
*opens the door leading to the unholy temple*
dragonclaw staff
This four-foot-long staff is crafted from pure adamantite. Its slender shaft has been generously engraved with symbolsof power. Upon one end a small dragon's claw has been affixed, an orb of polished sapphire in its grasp. Deep within the orb, blue flashes spark occasionally.
*Speed 4, Damage 15, 2 Ac, 40 str, 2-handed, Mage only, 125 enc, L20 restricted?*
*increase to max mana, 14 mana to cast good damage area spell, increase to mana regen!
ebony kris
This wavy-bladed dagger is nearly the size of a shortsword,and is extremely sharp. Its blade is coated with a dripping black ichor, which steams and foams when it hits the ground.
*Speed 5, Damage 14, Evil Only, 1-handed, 45-str, 75 enc, random poison damage*
elf head
*need 10 for the evil quest*
elven silversilk
*great ac for robe wearers*
elven waybread
This delicious-smelling cake is wrapped in the golden leaves of the silverwood tree. Light, tasty and filling, they make ideal rations for adventurers.
*some minor heals..1-2*
emerald-tipped crozier
*10-17 dmg with around 50 str, +5 to max mana, +2-3 mana regen, 12 mana for the effect of righteousness and +8/0 ac (long lasting, stackable with rite/armr), Lv 20+ Priest only*
golden honeycomb
*fills you with power*
green fang
This is a four-inch-long fang, coloured deep green. Holding it in your hand makes you feel somewhat sick.
*One of 5 fangs you put into a carving to open it in the ancient ruins*
handful of brown nuts
*cures the poison from the mushrooms - also heard it give you the "barkskin" spell*
*they can be found by climbing a tree in the SE copperwood forest (rm 381)*
head of the elf-lord
*needed for the evil quest*
holy avenger
This long, straight blade is crafted from adamantite, and polished to a silvery sheen. Its cross-hilt is wrapped with golden cord. Engraved up and down the blade's length are holy inscriptions.
*Speed 6, 5-24 Damage, 60 str, 1-handed, 130 enc, L25+ only*
*Good aligned weapon, great bs's and damage*
icehammer
This massive sledgehammer seems to be made out of solid, glittering blue ice. It radiates an aura of intense cold, but despite this it can be handled without harm.
*Speed 11, Damage 13-28, 90 str, 2-handed, 250 enc, L25+ only*
*Nice crits, big damage, less accurate. Also does 2-8 extra random cold damage*
manastone
This is a cool blue stone.
*25 enc, it is rumored to double your mana regen for neutral alignments*
marsh light
*999 charges, 40 enc*
massive wooden club
This huge wooden club is over six feet in length. Wieldable by only the strongest fighters, this weapon is not an elegant weapon in combat, but it deals massive damage.
*Speed 10, Damage 10-35, 2-handed, 100-Str, 300 enc*
mithril helm
This gorgeous full-helm has been crafted to look like the head of a dwarven king. Atop it a golden crown has been affixed, and the faceplate is crafted in the likeness of a stern dwarf-face. The helm glimmers slightly and is completely unscratched.
*9 Ac, 500 enc, not sure if its useable by witchies*
mushroom
*Eat it and you'll get poisoned, can't be cured by cure poison or antidote! DEADLY!*
nexus spear
*hits 20-72 (noncrit) + 12-40 energy damage about 1/3 of rounds, +2 AC, no bs*
*at MEDIUM enc, it would take about a L51-L52 warrior/paladin to get 3 attacks*
*cannot USE it for special spell, usable by L50+ warrior/paladin/ranger/ninja only*
pale green lichen
*Found in mossy cave at huge lichen mound, eat it and you "Your eyes see an altered perception of reality" According to someone on dsoe, it raises sc 10 and lowers everything else. Occasionlly you will stumble in a fit of delirium, much like confusion. Also it is very long lasting, at least 20 min.*
pearl ring
This elaborately-carved platinum ring is set with a huge opalescent pearl. The band is made to ressemble intertwined vines, with small leaves forming the clasps which hold the pearl.
*Magic-3 only, +1/0 ac, +10 to MAX mana, 20 enc*
practice dummy
This large stuffed dummy somehow has survived all the ravages the rest of the city has endured. Considering its pristine state, magical means are likely.
*Find him in the arena practice room, since he's there you can no longer sneak or hide though. Can be killed with great effort.*
red fang
This is a four-inch-long fang, red as blood, and somewhat warm to the touch.
*One of 5 fangs you put into a carving to open it in the ancient ruins*
severed head of Goru-Nezar
This large, heavy head once belonged to the ogre-mage lord Goru-Nezar. Now its lifeless eyes stare out ominously, and its tongue lolls out grotesquely.
*this is part of the good quest, 100 enc*
shillelagh
This gnarled wooden club is inlaid with brightly glittering gold. It emanates a strange magical aura.
*Speed 3, Damage 12, 30 Str to wield, 75 enc, +2 to max mana, L15+ only, fast!*
shining metallic robes
*13/1 AC, +50 martial arts, L50 restricted*
silverwood plate
This is a corselet of enchanted silverwood, inlaid with precious gems and gold. It is strong as steel, but is nonetheless quite light. A gift surely fit for a king.
*21 AC, 725 enc*
silverwood staff
This elegant staff is a living branch of the silverwood trees, long and slender and warm with life. Starting halfway up the shaft and continuing to its end, stars of all shapeand size have been carved into the wood and have been coloured gold, with no apparent damage to the living wood. The silverwood staff radiates a palpable magical aura.
*Speed 4, Damage 4-18, +2ac?, 40 str, 2-handed, 125 enc, Druid only, increases max mana by 5, 14 mana to cast an plasma bolt-like offensive spell, +3 increase to mana regen!*
*L20 restricted?*
spiked plate
*good ac for plate wearers*
skull wand
This thick-hafted wand is more like a rod, in that it is short, about two feet long, and thick as a pole. It is crafted from some dark, polished wood, and is tipped with a gleaming silver skull. Runes carved into the length of the wand glow with a dull, fiery red.
*50 enc, summons a silvery skull (200 exp) to fight for you. Works 3x a day*
small diamond
This tiny, glittering diamond has been well cut, and the light reflects from within beautifully.
*5 enc*
*where is this found?*
spiked gauntlets
These heavy steel gauntlets have spikes protruding from the knuckles and the back of the hand. Their palms are of thick leather so that they will provide better grip.
*6 Ac, 360 enc*
spiked plate
This is a massive steel plate corselet, studded with wicked spikes all over its surface. Although it is extremely heavy, it is also exceedingly strong.
*24 AC, 1800 enc*
sunsword
*this used to be the blacksteel scimitar, 8-27 + 6-30 scorch damage about 1/3 of the time - one of the game's best weapons, great bs, possibly a light source too*
*One-handed, L30 restricted, 125 enc*
twisted bone staff
This long, yellowed bone staff is twisted along its length and curls at the top like a goat's horn. Engraved upon its surface are runes of power.
*Speed 3, Damage 12, 1 Ac, 2 handed, 30-str, 100 enc, Good only, Priest only (possibly Mage + Priest only not for sure.)*
*where does this come from?*
unicorn horn
This three-foot-long horn is one of the most beautiful objects you have ever seen. Its spiraling length is ashining pearly white, and its tip is razor-sharp. Since the only way to obtain a unicorn horn is to kill one and take it, these horns are shunned with disgust by the good-hearted.
*Speed 5, Damage 18, 50-str, 1-handed, 100 enc*
wavy-bladed dagger
This long dagger is practically a shortsword in length. Its wavy blade is a jet black, and its hilt is of polished black iron.
*Speed 3, Damage 11, 1-handed, 30 Str, 65 enc*
*best damage dagger so far, fast and good range*
white fang
This is a four-inch-long fang, bone-white, and somewhat cold to the touch.
*One of 5 fangs you put into a carving to open it in the ancient ruins*
witchwood breastplate
This odd breasplate is crafted out of a magical, livingwood. It is engraved with sorcerous runes which shift and change as you watch. The breastplate is slightly warm to thetouch, as the wood's life force is magically kept alive to strengthen the armour.
*16/1 ac, -10 stealth, 800 enc, 5 plat, useable by leather wearers*
wooden skiff
*allows you access to the silver river north of town*
woodland robes
These forest-green robes are adorned with black and grey stitching, depicting forest animals capering joyously. The robes are of a fine, almost silky fabric, and feel warm to the touch. A palpable aura of power emanates from them.
*13/0 ac, +3 sc, Druid only, 200 enc*