Warlock N

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| Warlock                                                         EXP: 185% |
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| Warlocks are the front-line fighters in any magical conflict. They        |
| combine the best abilites of both the Warrior and Mage classes, but as a  |
| result are not quite as effective as either of those 'pure' classes.      |
| The Warlock class is quite a powerful one, though, when you think of what |
| a good fighter could do with potent magical spells! The King's Battle-    |
| Mage corps is comprised almost exclusively of Warlocks. They eschew the   |
| heavier armour in favour of lighter armour, as speed is a necessity when  |
| casting spells. They need one hand free to direct their ranged spells, so |
| they may only use one-handed weapons.                                     |
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| HP/Level: 4-8 Magic: Mage-2  Combat: 3  Weapons: 1-hand  Armour: Chainmail|
+---------------------------------------------------------------------------+
| Abilities: None.                                                          |
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S neaking Races

Races: Dark-elf, Elf, Halfling, Goblin, Nekojin

Pro's Vs Con's: 3 words, sneak, backstab, dfir. Granted they have a slighly higher exp table, but the stealth is worth it. They start out with not very much strength all around or health, but agility and intel are some of the best starting stats for this group.

Making a Sneaker
Stat Suggestions (In order of raise)

  • Health = 65-80 Get the health bonus more hp the merrier
  • Agility = 70 get dodge, swings and stealth
  • Strength = 60 just enough to carry your current armour
  • Intel = 60-70 helps greatly with spell casting
  • Charm = 50 increases stealth and just about evrything
  • Health = 95 get your last hp bonus
  • Agility = 90 helps with fighting stealth and dodge
  • Intel = 90 helps with your spellcasting
  • Charm = 60 increases stealth and just about evrything
  • Wisdom = 50 helps with spell casting a little bit
  • Agility = 100 helps with fighting stealth and ac
  • Intel = 100 helps with your spellcasting
  • Strength = 80 so you can weild the sunsword and to cary more and fight better
  • Charm = 80 increases stealth and spellcasting
  • Wisdom = 60-70 increasing spellcasting
  • Charm = 100 max out your stealth and helps with a little of everything
  • Strength = 100 hit hard and carry more
  • Wisdom = 80-90 helps with spellcasting
  • Health = 100 rest bonus, should be around lvl 47
  • Raise whatever stat isn't 100
Name: Evernight Isaday
Race: Dark-Elf    Exp: 137127221
Class: Warlock    Level: 39
Hits:   378/378   Armour Class:  41/3
Mana: *  93/168   Spellcasting: 155
                 
Strength:  70     Agility: 110
Intellect: 110    Health:  90
Willpower: 50     Charm:   65

Perception:     94
Stealth:       113
Martial Arts:   31
MagicRes:       65

N on Sneaking Races

Races: Human, Dwarf, Gnome, Half-elf, Half-Orc, Half-Ogre, Kang, and Guant

Pro's Vs Con's: For higher starting health and strength and also a lower exp table than the sneakers. Sneakers have the advantage at the higher levels but non sneakers have higher hps and usually hit better at the lower levels.

Making a Tank (non sneaking)
Stat Suggestions (In order of raise)

  • Health = 95 since you can't sneak get this first
  • Agility = 80 helps swing more, and dodge
  • Strength = 80 to weild almost all weapons
  • Intel = 70 increase spellcasting and critting
  • Charm = 50 helps with spell casting
  • Wisdom = 50 helps with spell casting
  • Agility = 100 best swings more and dodge more
  • Intel = 100 crit to max and spellcasting up greatly
  • Charm = 60-70 helps everything a little
  • Wisdom = 60 helps with spellcasting
  • Strength = 90 helps hit harder and carry more
  • Charm = 100 helps with everything, most noticable is not getting hit as much
  • Wisdom = 80-90 helps with spellcasting
  • raise whatever stat isn't 100 yet

Armour Suggestions Weapon & Shield
Suggestions
Class Restricted Item Suggestions
  • Weapon - Soulblighter(Evil, 55)



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