Priest V

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| Priest                                                          EXP: 140% |
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| Priests embody the virtue of their deities, be they good or evil. They    |
| channel the power of the gods to cast their spells and are notably        |
| intolerant of Priests of a different faith. Good Priests are welcome in   |
| all cities for their invaluable healing services, and for their spiritual |
| guidance. Evil Priests are universally shunned, for their magical         |
| practices often require human sacrifice. In fact, evil Priest seems to    |
| enjoy these disgusting rites, which only perpetuates the disgust felt for |
| them. Priests wear only robes and use blunt weapons, for good priests do  |
| not wish to kill needlessly, and evil priests do not want the victims to  |
| bleed to death before they can use them.                                  |
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| HP/Level: 3-6  Magic: Priest-3  Combat: 1 Weapons: Blunt    Armour: Robes |
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| Abilities: None.                                                          |
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S neaking Races

Races: Goblin, Dark-elf, Elf,

Pro's Vs Con's: Sneaking priests , they sneak and they cast what else could you want :) they are a worthwhile combination if your not looking for a ton of hps.

Making a Sneaker
Stat Suggestions (In order of raise)

  • Health = get this to 80 first
  • Agility = raise it 10-20, should be easy to to adds little stealth and dodge
  • Strength = get to 60, just enough to carry your armour at light, hardest stat of sneakers to raise besides health, improves stealth and bs, besides being able to carry more armour
  • Willpower = 80 Helps a priestly spell casting tremendously
  • Intel = raise to 50, improves stealth
  • Charm = raise to 50, improves stealth and dodge
  • Health = get this to MAX next, get lots of hps, Mwhahaha!!!
  • Wisdom = MAX for better spellcasting and Mres
  • Agility = raise to MAX, swing more and dodge more, also improve stealth tremendously
  • Intel = raise to 80, makes you start crit-ing everwhere and improves stealth
  • Charm = raise to 80 or less, improves stealth, and you'll notice you'll get hit much less
  • Intel = raise to max helps spell casting as well as mana regen and critting
  • Charm = raise to max help everything espicially stealth and dodge
  • Strength = only keep enough to carry your equipment but raise this all the way up if it is your last stat to raise its all you have left :)
Name: Mistress                    
Race: Goblin      Exp: 9261509122
Class: Priest     Level: 75  
Hits:   672/744   Armour Class:  52/7
Mana: * 821/821   Spellcasting: 263 
                                   
Strength:  70     Agility: 125    
Intellect: 115    Health:  100 
Willpower: 100    Charm:   100  

Perception:     94
Stealth:       156
Martial Arts:  119
MagicRes:      113
N on Sneaking Races

Races: Dwarf, Gnome, half-elf

Pro's Vs Con's: Dwarf would be the race to go for a priest, for one they start with the highest wisdom, night vision and extra enc to carry all kinds of stuff. Or you might pick a gnome to gain the ability to pick locks.

Making a Tank (non sneaking)
Stat Suggestions (In order of raise)

  • Health = either 65 or 80 depends on how much hps you like to have
  • Willpower = get this to 70 for bettter spell casting
  • Agility = 70 for extra dodge, swings and for when you run out of mana
  • Strength = only enough to carry your armour 60 or so to fight
  • Intel = 60 its helps with spell casting but not as much as willpower
  • Charm = 50 helps a litte of everything including dodge
  • Wisdom = get this to 90-100 for bettter spell casting
  • Health = max it
  • Strength = 70 so you can use the starsteel mace :) excellent priest weapon at lvl 30
  • Agility = max for all the dodge and swings you can get
  • Wisdom = max it
  • Intel = 80-max for more spell casting and critting for those times you have no mana
  • Charm = 80-max your good looks will keep the monsters away and helps with a little of everything
  • Strength = put the rest of your cps after every stat is at least 80
Name: Aurora Borealis            
Race: Dwarf       Exp: 426627724       
Class: Priest     Level: 49           
Hits:   465/465   Armour Class:  33/2
Mana: * 310/310   Spellcasting: 188
                                 
Strength:  80     Agility: 80   
Intellect: 90     Health:  120         
Willpower: 110    Charm:   80
          
Perception:     98
Martial Arts:   30
MagicRes:      115

Armour Suggestions
Robe Armour for Fighters
  • Head - silvery skullcap, golden headdress (30+), jeweled turban (30+), iron crown (5+), hooded cowl
  • Ears - cobra earrings (40+), mithril earings (35+), carved ivory mask, skull mask (15+, if you need night vision), ruby earrings (20+), golden snake earrings, diamond earrings
  • Neck - sunburst necklace (good, 45+), tigerclaw necklace(25), ruby necklace, spiked obsidian collar (35+), giant spiked collar (35+), cat's-eye pandant, phoenix feather, bone charm
  • Torso - death shroud (evil, 65+), golden sun robes (good, 50+), shining metallic robes (50+), crimson blood robes (evil, 40+), silversilk tunic (40+), astral robes (40+), prismatic robes (30+), spidersilk robes (30+), black silk robes (25+), runed robes (10+), gilded robes, silk or coloured robes
  • Back - faded shawl (evil, 55+, -100 healing), Quest Cloak, crimson cloak, elven cloak (15+), shadow cloak (15+), silk cape, travelers cloak
  • Arms - platinum bracers, stormmetal bracers (lvl 30+), adamantite bracers, serpent armbands, crimson bracers
  • Wrist - sunstone wristband (20+), emerald-studded bracelet, fingerbone bracelet, ogre bone bracelet (20+), witchwood bracelet (30+), mithril bracelets (30+)
  • Gloves - silversilk gloves(40+), astral gloves (40+), prismatic gloves (30+), black silk gloves (25+), white satin gloves, silk gloves, cotton gloves
  • Fingers(2x) - quest ring, gold jeweled ring, platinum ring, gold ring, mithril ring, and any other +1 ac ring
  • Belt - golden braided belt (good, 50+), golden belt (10+), lionskin belt (35+), belt of might, fine platinum chain, multicolored sash
  • Leggings - spidersilk trousers (30+), silversilk trousers (40+), astral trousers (40+), prismatic trousers (30+), black silk pants (25+), silk trousers, cloth pants
  • Feet - silversilk slippers(40+), astral slippers(40+), prismatic slippers (30+), winged sandals, black silk slippers (25+), cloth shoes
Robe Armour for Spell Casters
  • Head - jeweled turban (30+), silvery skullcap, golden headdress (30+, best for poison heavy areas), dented wizards hat, dark hood, iron crown (5+), runed cowl, hooded cowl
  • Torso - death shroud (evil, 65+), golden sun robes (good, 50+), shining metallic robes (50+), crimson blood robes (evil, 40+), silversilk tunic (40+), astral robes (40+), prismatic robes (30+), spidersilk robes (30+), black silk robes (25+), runed robes (10+), gilded robes, silk or coloured robes
  • Neck - rainbow stone(30), bone necklace(25), tigerclaw (25), holy medallion, ruby necklace, phoenix feather, spiked obsidian collar (35+), bone charm , spiked collar (cursed)
  • Back - faded shawl (evil, 55+, -100 healing), Quest Cloak, crimson cloak, elven cloak (15+), shadow cloak (15+), silk cape, travelers cloak
  • Arms - platinum bracers, stormmetal bracers (lvl 30+), adamantite bracers, serpent armbands, crimson bracers
  • Wrist - sunstone wristband (20+), emerald-studded bracelet, fingerbone bracelet, ogre bone bracelet (20+), witchwood bracelet (30+), mithril bracelets (30+)
  • Ears - demon's skull mask (evil, 40+), diamond earrings, carved ivory mask, golden snake earrings, ruby earrings (20+)
  • Gloves - silversilk gloves(40+), astral gloves (40+), prismatic gloves (30+), black silk gloves (25+), white satin gloves, silk gloves, cotton gloves
  • Fingers(2x) - quest ring, platinum ring, gold ring, pearl ring, moonstone ring, gold jeweled ring, and any other +1 ac ring
  • Belt - fur line pouch, ogre-skin baldric, silver belt, black leather belt, belt of might, fine platinum chain, multicolored sash, golden belt (10+, if NV needed)
  • Leggings - skirts of flame, spider silk trousers (30+), silversilk trousers (40+), astral trousers (40+), prismatic trousers (30+), black silk pants (25+), silk trousers, cloth pants
  • Feet - silversilk slippers(40+), astral slippers (35+), prismatic slippers (30+), black silk slippers (25+), winged sandals, cloth shoes
Weapon & Shield Suggestions
Normal Weapons - Levels
  • 1-4: Huge Darkwood Club (bash em), maul (bash), Silvery Mace(Good), Mace
  • 5-9: Astral Staff (8+), Fine Mace, or above
  • 10-14: Questor, Ashwood Staff, glowing warhammer, or above
  • 15-19: throwing hammers, Dwarven Hammer, or above
  • 20-24: Emerald-Tipped Crozier, Runic Warhammer, or above
  • 25-29: Twisted Bone Staff, or above
  • 30-39: Etched Adamant Warhammer, Starsteel Mace , Icehammer, or above
  • 40+ - skull-capped staff (evil 50+), amber sceptre, jewel-encrusted warhammer(good), Stormhammer, or above
Back Stab Weapons - Levels
(Generally people don't bs after lvl 30)
  • 1-4 - Silvery Mace (Good), Mace
  • 5-14 - Fine Mace, Glowing Warhammer, Crystal Club or above
  • 15-19 - Dwarven Hammer, Two-Headed Morningstar, or above
  • 20-29 - Runic Warhammer, or above
  • 30-39 - Starsteel Mace, or above
  • 40+ - amber sceptre, Stormhammer, jewel-encrusted warhammer (good), Etched Adamant Warhammer, or above
Off-Hand
  • Any Level - red skull (evil), copper cross, glass mirror, wooden stake
  • Level 10+ - golden chalice (good)
  • Level 20+ - Severed head of Goru-Nezar
  • Level 25+ - large silvery cross
  • Level 45+ - undead head
Class Restricted Item Suggestions
  • Weapons - Rod of Might(55), Amber scepter(40), Meteorite rod(30), Blackwood staff(30, Evil), emerald-tipped crozier(20), platinum mace(10)
  • Neck - sunburst necklace(50, Good), Holy Medallion
  • Torso - Golden Sun robes(50, Good), crimson blood robes(40, Evil), Shimmering white robes



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