Mystic \
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| Mystic                                                          EXP: 250% |
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| Mystics are a rare and unusual class. They are the students of ancient    |
| unarmed combat arts, and develop considerable mental powers (called Kai   |
| powers) in the course of their training. The source of these Mystics is   |
| not well known, but it is generally assumed to be an ancient teacher in   |
| some secluded cave. Of course, this Mystic teacher could live right in a  |
| city for all that is known. There are fairly advanced disciples in most   |
| cities, and they teach these exotic skills to any they deem worthy. They  |
| have yet to divulge the location of their master, however. Mystics'       |
| unarmed combat is effective against weapons and armour due to their       |
| knowledge of critical points. Usually use no weapons at all, but some     |
| have become proficient in the staff. They will wear no armour except for  |
| robes, as speed is the main element of their art.                         |
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| HP/Level: 4-8   Magic: None   Combat: 3   Weapons: Staff   Armour: Robes  |
+---------------------------------------------------------------------------+
| Abilities: Martial Arts, Dodge, Stealth, Kai Powers.                      |
+---------------------------------------------------------------------------+
S neaking Races

Races: Dark-elf, Elf, Halfling, Goblin, Nekojin

Pro's Vs Con's:The exp chart for a sneaking mystic is higher than for a non-sneaker, but the dodge and damage will more than make up for it. In terms of damage, Elf ranks the highest, followed closely by Dark-Elf, and then Nekojin. Goblin and Halfling have excellent hitpoints, but their low strength just doesn't quite cut it--they need those extra hitpoints because it takes them longer to make the kill. You really cannot go wrong with a Mystic, regardless of which race you pick (except Half-Ogre), but sneaking races do have the extra intelligence and agility that greatly help Mystics, and that's why many players prefer sneakers.

Making a Sneaker
Stat Suggestions (In order of raise)

  • Health = get it to 60 fairly early on and then leave it alone for a while.. You have swan to help you out
  • Strength = get it to 50 and then leave it.. You wear silk, so you don't need much at first
  • Agility = get it to 60 quickly, to give you speed and dodge
  • Intellect = get it to 60, for crits
  • Charm = get it to 60, for dodge and crits
  • Willpower = leave it at base, unless you pvp a lot.. if you do, raise it periodically to 70 or so
  • Agility = raise it to 90
  • Health = raise it to 70
  • Intel = raise it to 70
  • Charm = raise it to 70
  • Agility = raise it to 100
  • Strength = raise it to 60
  • Intel = raise it to 80
  • Charm = raise it to 80
  • Agility = raise it to 110
  • Health = raise it to 80
  • Strength = raise to 70 (except Halflings)
  • Agility = max it out (unless you're a Halfling.. then stop at 120 or 130)
  • Intel = raise to 90
  • Charm = raise to 90
  • Health = max it out (unless it is already)
  • Int and Charm = raise together until both are maxed out
  • Strength = max it out (Halflings max agil)
  • Willpower = max it out
Name: Titania Hrothgar
Race: Elf         Exp: 204304254
Class: Mystic     Level: 40
Hits:   363/363   Armour Class:  28/1
Kai:  *  39/39

Strength:  70     Agility: 120
Intellect: 96     Health:  80
Willpower: 40     Charm:   100

Perception:     82
Stealth:       143
Martial Arts:  246
MagicRes:       54

also:

Name: Stinky DamageDealer
Race: Dark-Elf    Exp: 3694096389
Class: Mystic     Level: 64
Hits:   554/591   Armour Class:  40/-3
Kai:     61/63

Strength:  90     Agility: 120
Intellect: 120    Health:  90
Willpower: 100    Charm:   110
The spirit of the viper inhabits your body!
You feel evasive!
You feel ferocious!

Perception:    113
Stealth:       172
Martial Arts:  462
MagicRes:      105
N on Sneaking Races

Races: Human, Dwarf, Gnome, Half-elf, Half-Orc, Half-Ogre, Kang, and Gaunt

Pro's Vs Con's: Non-sneakers will have a lower exp chart, and more hitpoints (except for Gaunt Ones), but their dodge and damage will be lower than a sneaker's. After level 27, you can do the stealth quest, and being a non-sneaker will have no effect on your stealth... only on your combat. No matter which race you pick, as long as you pick something you want, you will have fun with it. Gnome is a great choice, because of the picklocks. Human is pretty interesting, because all of the stats are even, and Dwarf is good for the hitpoints and extra magic resistance.

Making a Tank (non sneaking)
Stat Suggestions (In order of raise)

  • Health = get it to 60.. You have swan to help you
  • Strength = get it to 50.. You only wear silks
  • Agility = get it to 60 for speed and dodge
  • Intellect = get it to 60 for crits
  • Charm = get it to 60 for dodge and crits
  • Willpower = leave it at base unless you pvp a lot.. if you do, raise it periodically to 70 or so
  • Agility = raise it to 80
  • Health = raise it to 70
  • Strength = raise it to 60
  • Intel = raise it to 70
  • Charm = raise it to 70
  • Health = raise it to 80
  • Strength = raise it to 70
  • Agility = max it out
  • Health = raise it to 90
  • Strength = raise it to 80
  • Intel and Charm = raise together until both are maxed out
  • Health = raise to 100
  • Strength = raise to 90
  • Health = max it out
  • Strength = max it out
  • Willpower = max it out
Armour Suggestions
  • Head - Dusty Tricorne (45+,) golden headdress (30+), jeweled turban (30+), silvery skull cap, iron crown (5+), skull mask (15+, if you need night vision), hooded cowl.
  • Ears - Cobra earrings (45+), mithril earings (35+), carved ivory mask, golden snake earrings, ruby earrings (20+), diamond earrings
  • Neck - tigerclaw necklace(25), spiked obsidian collar (35+), giant spiked collar (35+), cat's-eye pandant, ruby necklace, phoenix feather, bone charm
  • Torso - shining metallic robes (50+), silversilk tunic (40+), astral robes (40+), prismatic robes (30+), spider silk robes (30+), black silk robes (25+), runed robes (10+), gilded robes, silk or coloured robes
  • Back - Quest Cloak, crimson cloak, elven cloak (15+), shadow cloak (15+), silk cape, travelers cloak
  • Arms - platinum bracers(good luck), sapphire bracers (40+), stormmetal bracers (lvl 30+), adamantite bracers, serpent armbands, crimson bracers
  • Wrist - emerald-studded bracelet, sunstone wristband (20+), fingerbone bracelet, ogre bone bracelet (20+), witchwood bracelet (30+), mithril bracelets (30+)
  • Gloves - Enigma gloves (50+), silversilk gloves(40+), astral gloves (40+), prismatic gloves (30+), black silk gloves (25+), white satin gloves, silk gloves, cotton gloves
  • Fingers(2x) - Gold signet ring, Gold jeweled ring (sysops give these out), quest ring, platinum ring, mithril ring, gold ring, and any other +1 ac ring
  • Belt - golden belt (10+), lionskin belt (35+), belt of might, fine platinum chain, multicolored sash
  • Leggings - Skirts of flame (45+), silversilk trousers (40+), spider silk trousers (30+), astral trousers (40+), prismatic trousers (30+), black silk pants (25+), silk trousers, cloth pants
  • Feet - Enigma Sandals (50+), silversilk slippers(40+), astral slippers(40+), prismatic slippers (30+), winged sandals, black silk slippers (25+), cloth shoes
Weapon & Shield
Suggestions
Off Hand
  • lvl 1-20 glass mirror, severed head of Markus, wooden stake
  • lvl 20-40 head of the elf lord
  • lvl 40-45 severed head of irikani
  • lvl 45+ undead head
Class Restricted Item Suggestions
  • Gloves - enigma gloves(50), clawed gloves (10)
  • Arms - sappire bracers(40), demonhide bracers (20)
  • Feet - enigma sandles(50), demonhide sandles(20)



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