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+---------------------------------------------------------------------------+ | Mystic EXP: 250% | +---------------------------------------------------------------------------+ | Mystics are a rare and unusual class. They are the students of ancient | | unarmed combat arts, and develop considerable mental powers (called Kai | | powers) in the course of their training. The source of these Mystics is | | not well known, but it is generally assumed to be an ancient teacher in | | some secluded cave. Of course, this Mystic teacher could live right in a | | city for all that is known. There are fairly advanced disciples in most | | cities, and they teach these exotic skills to any they deem worthy. They | | have yet to divulge the location of their master, however. Mystics' | | unarmed combat is effective against weapons and armour due to their | | knowledge of critical points. Usually use no weapons at all, but some | | have become proficient in the staff. They will wear no armour except for | | robes, as speed is the main element of their art. | +---------------------------------------------------------------------------+ | HP/Level: 4-8 Magic: None Combat: 3 Weapons: Staff Armour: Robes | +---------------------------------------------------------------------------+ | Abilities: Martial Arts, Dodge, Stealth, Kai Powers. | +---------------------------------------------------------------------------+ |
Races: Dark-elf, Elf, Halfling, Goblin, Nekojin Pro's Vs Con's:The exp chart for a sneaking mystic is higher than for a non-sneaker, but the dodge and damage will more than make up for it. In terms of damage, Elf ranks the highest, followed closely by Dark-Elf, and then Nekojin. Goblin and Halfling have excellent hitpoints, but their low strength just doesn't quite cut it--they need those extra hitpoints because it takes them longer to make the kill. You really cannot go wrong with a Mystic, regardless of which race you pick (except Half-Ogre), but sneaking races do have the extra intelligence and agility that greatly help Mystics, and that's why many players prefer sneakers. Making a Sneaker
Name: Titania Hrothgar Race: Elf Exp: 204304254 Class: Mystic Level: 40 Hits: 363/363 Armour Class: 28/1 Kai: * 39/39 Strength: 70 Agility: 120 Intellect: 96 Health: 80 Willpower: 40 Charm: 100 Perception: 82 Stealth: 143 Martial Arts: 246 MagicRes: 54 also: Name: Stinky DamageDealer Race: Dark-Elf Exp: 3694096389 Class: Mystic Level: 64 Hits: 554/591 Armour Class: 40/-3 Kai: 61/63 Strength: 90 Agility: 120 Intellect: 120 Health: 90 Willpower: 100 Charm: 110 The spirit of the viper inhabits your body! You feel evasive! You feel ferocious! Perception: 113 Stealth: 172 Martial Arts: 462 MagicRes: 105 |
Races: Human, Dwarf, Gnome, Half-elf, Half-Orc, Half-Ogre, Kang, and Gaunt Pro's Vs Con's: Non-sneakers will have a lower exp chart, and more hitpoints (except for Gaunt Ones), but their dodge and damage will be lower than a sneaker's. After level 27, you can do the stealth quest, and being a non-sneaker will have no effect on your stealth... only on your combat. No matter which race you pick, as long as you pick something you want, you will have fun with it. Gnome is a great choice, because of the picklocks. Human is pretty interesting, because all of the stats are even, and Dwarf is good for the hitpoints and extra magic resistance. Making a Tank (non sneaking)
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