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+---------------------------------------------------------------------------+ | Mage EXP: 140% | +---------------------------------------------------------------------------+ | There are as many kinds of Mages as there are other classes: Wizards, | | Sorcerors, Necromancers, Summoners, Transmuters, Elementalists, and a | | dozen more. Most of these specialists, though, never venture forth from | | their respective towers as they are not very well suited to adventuring. | | For this reason, most magic-users you meet in cities will be general | | Mages. These people are quite powerful, and wield a potent magical | | arsenal. Mages have at their command mostly combat and defense spells, as | | they are either adventurers, searching for fortune, or are the emissaries | | of other Wizards, who need them to search out lost artifacts or spell | | components. Either way, they are formidable and unpredictable foes. Mages | | use only staves (including the staff-sling) and daggers in combat, as | | they need as much mobility as possible. For this reason also, they will | | only wear robes for protection, and thus rely on their magic for | | protection. | +---------------------------------------------------------------------------+ | HP/Level: 3-6 Magic: Mage-3 Combat: 1 Weapons: Staff Armour: Robes | +---------------------------------------------------------------------------+ | Abilities: None. | +---------------------------------------------------------------------------+ |
Races: Dark-elf, Elf, Halfling, Goblin, Nekojin Pro's Vs Con's: Well, the pro's are obvious: sneaking and hiding and higher ac from higher agility early on. The con's are not so obvious: low encumbrance, lower sc if you go with agil for better stealth early on, no damage bonuses to combat damage. Personally, I'd be an elf for a sneaker. Halflings get the -to hp which makes for a lousy time at low levels. Dark-elves aren't bad, but the elves get higher sc overall, and goblins just cost too dang much. Making a Sneaker
Name: Saturn MidnightMoon Race: Dark-Elf Exp: 43262406 Class: Mage Level: 32 Hits: 272/272 Armour Class: 35/2 Mana: * 187/223 Spellcasting: 148 Strength: 60 Agility: 80 Intellect: 108 Health: 90 Willpower: 60 Charm: 60 Perception: 90 Stealth: 97 Martial Arts: 22 MagicRes: 75 |
Races: Human, Dwarf, Gnome, Half-elf, Half-Orc, Half-Ogre, Kang, and Guant Pro's Vs Con's: The pro's are fairly obvious, you get to carry all the eq you want, being that there's no sacrificing strength for agility. Depending on the race, gnomes get the nice picklock bonus, dwarf enc bonues etc. Personally, if I had to be a non-sneaker, I'd be a gnome. Half-elves just plain suck if you ask me. Dwarves have nice wisdom and enc, but neither are of paramount importance to a mage. Human's make not bad mages because of the low exp table. Kang is an ok choice if you want to be a poison area scripter and the other halfers are a waste of time until they hit a high level. Mana Regen would suffer from the low intel of some of these races. Making a Tank (non sneaker)
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