Bard 6
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| Bard                                                            EXP: 210% |
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| Bards are the wandering entertainers of the realm, travelling from city   |
| to city while playing songs of merriment and bringing information. In     |
| that last respect, Bards are very important: few people travel far, and   |
| for some places Bards are the only source of outside information. Thus,   |
| they are often warmly greeted and usually stay free of charge at any      |
| place they frequent. Bards are trained in exclusive colleges, where they  |
| are taught a multitude of things, from swordplay, to stealth, to magic.   |
| Bards practise a unique form of magic by using their considerable musical |
| talents to weave spells. These spells usually take the form of charming   |
| magic. They can only use one-handed weapons, as they disdain heavy, slow  |
| weapons, and will wear only leather armour.                               |
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| HP/Level: 4-7  Magic: Bardic  Combat: 3  Weapons: 1-hand  Armour: Leather |
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| Abilities: Stealth, Traps, Thievery, Lockpicking.                         |
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S neaking Races

Races: Elf, Nekojin, Dark-elf, Halfling

Pro's Vs Con's: Elf and Dark-elf are some of the best sneaking bards to go with followed closely by the Nekojin. Goblins work great for a lower cost, even balanced characters. The halfling will be able to dodge more but won't really pay off till the higher levels. When it comes to damage with the bards, the Dark-elf seems to deal out the most damage where the Elf ties for first after level 50+; Neko is a very close second. Any of the sneaking races would be great for a bard.

Making a Sneaker
Stat Suggestions (In order of raise)

  • Health = get this to 60 right off the bat.
  • Agility = get this to 60 or 70 as soon as possible, more swings and better dodge in combination with the higher charm levels.
  • Strength = get this to 50 for a decent encumbrance so you can start wearing rigid leather and carry heavier weapons.
  • Charm = if you start with 50, raise it 10 more as soon as you get the chance.
  • Intellect = get this to 60 for a good balance and so you start critting more.
  • Willpower = leave this at base unless you plan on PVP'ing, work on this later.
  • Health = Raise to 70.
  • Strength = Raise to 60.
  • Agility = Raise to 80.
  • Health = Raise to 80 (or max it).
  • Charm = Increase it by 10, if you started at 50, 75 is good else 70.
  • Agility = Raise it to 90.
  • Strength = Raise it to 70.
  • Intellect = Raise it to 70-75.
  • Agility = Get this to 100 asap. Should be there by level 22/23.
  • Charm = Increase to 80.
  • Itellect = Raise this to 90.
  • Health = If you health isn't maxxed out yet, do so at this point.
  • Charm = Increase to 90.
  • Strength = If this is not already maxxed out, increase this to 80.
  • Intellect = Increase to 100.
  • Agility = Max it.
  • Strength = Max it.
  • Charm = Max it.
  • Intellect = Max it.
  • Health = Max it.
  • Willpower = Increase as needed throughout.

Name: Spork Zspoon
Race: Dark-Elf    Exp: 314177682
Class: Bard       Level: 44
Hits:   402/402   Armour Class:  44/3
Mana: * 186/186   Spellcasting: 153

Strength:  90     Agility: 114
Intellect: 90     Health:  90
Willpower: 30     Charm:   100

Perception:     76
Stealth:       155
Thievery:      168
Traps:         175
Picklocks:     144
Martial Arts:   59
MagicRes:       45
N on Sneaking Races

Races: Halfelf, Gnome, Dwarf

Pro's Vs Con's: Much like the Mystics, the non-sneaking races don't suffer from the heavy exp table but also don't deal much in the way of backstabbing either until higher levels. The Dwarf is one of the best for the high strength and health as well as additional magic resistance and encumbrance not to mention the night vision. The Half-elf would also be a good choice with the additional mana and higher charm, agility, and intelligence. Gaunt might make an interesting bard based on the intelligence alone, potentially the best choice for a PVPing bard class.

Making a Tank (non sneaker)
Stat Suggestions (In order of raise)

  • Health = 70 asap
  • Agility = 60ish
  • Strength = 60 by level 5
  • Intel = 60ish
  • Charm = 60ish
  • Health = same, raise through lvl 35
  • Agility = 80ish
  • Strength = 70ish
  • Intel = 70 by level 30
  • Charm = max this out after agil, str, and health have been topped off.
  • Wisdom = base. till lvl 40, or raise slowly with leftover cps's

Armour Suggestions Weapon & Shield
Suggestions
Class Restricted Item Suggestions
  • Weapons - Soulblighter(Evil, 55)
  • Offhand - Jeweled main guache(10)



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